Friday, November 28, 2014

IGI 3 The Mark Game

IGI 3 The Mark Game Overview:
IGI 3 The Mark are Europe�s last line of defense, tasked to stop a deadly nuclear package before it reaches it�s destination, London. It would be so easy and tempting to describe how bad IGI 3 The Mark is by making some cute remark like, �IGI 3 The Mark is way off IGI 3 The Mark,� or �The lame gameplay is a black mark against IGI 3 The Mark.� However, that takes more effort than this dreary, lackluster shooter from Dream Catcher and T7 Games deserves. Sure, it�s a budget shooter, but that doesn�t excuse the fact that it�s a very bad game. As far as shooters go, IGI 3 The Mark can head toward the bottom of the list.

IGI 3 The Mark wants to be like a Hollywood style buddy movie in this case, a US Marine and a British mercenary who must team up to stop London from being nuked by terrorists. It�s a fairly generic but passable plot device, but the game manages to get everything else wrong. The plot itself is overly contrived and makes no sense. For example, before they nuke London, the terrorists need to kill the marine and his sister because they�re the only people who can identify the missile they plan to use. But wouldn�t the missile be vaporized by the nuclear explosion? There�s also the fact that the bad guy�s father, a gazillionaire, finds out about the plot and wants to stop it. But instead of picking up the phone and calling, say, the British government, he hires a mercenary to protect the marine. Because as long as he�s alive, the terrorists won�t launch their missile because he could identify it!

IGI 3 The Mark isn�t a humorous or fun game in any sense of the words. It�s also a tedious game that taxes your patience and your endurance. When you get down to it, there are simply far too many other shooters that you can spend your money on, and most of those will offer a more enjoyable and fun gameplay experience than IGI 3 The Mark.


IGI 3 The Mark Game System Requirements:
System= Pentium 4 CPU 1.8 GHz
RAM= 512 MB
Video Memory= 128 MB
OS= Windows XP, 2000, Vista, 7 and Windows 8


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Monday, November 24, 2014

Knight Rider 1 Game

Knight Rider 1 Game Overview:
Knight Rider might not seem like the most obvious licensed property to base a game on. When you get right down to it, the original 1980s television show was about a talking, crime-fighting car that could do tricks. The car in question was KITT (the Knight Industries Two Thousand), and it could get up on two wheels, jump over things, and perform other ridiculous feats that were usually specific to the plot of any given episode. And developer Davilex has tried to implement these car tricks in Knight Rider for the PC, making for a strange game that's almost like a cross between a traditional racer and a platform-jumping action game.

The levels are laid out like stunt courses.
Knight Rider has two types of missions: those that require you to race, and those that require you to explore. In this respect, it is similar to SCi's violent car-combat game Carmageddon 3. It is also similar to Carmageddon 3 in that the racing sections are fun, but the exploration sections are tedious. Unfortunately, you often have to do both in any given mission. Knight Rider isn't a bad game--it's just too short and too repetitive. Most missions will require you to chase a helicopter or another car, drive around a compound and scan buildings, or both. The game is full of time limits, requiring you to "Stop that helicopter!" or "Get to the transmission station!" in some short period of time. It's usually not very difficult--in fact, for some reason, the time limits are really only a factor in the training missions. The "hard" difficulty setting makes things a little more challenging, but on the easy or normal settings, you can finish all the game's missions in one or two tries.

Often, the only challenge in the game comes from figuring out exactly where you're supposed to go. This is because Knight Rider, especially in the latter half of the game, expects you to use strange routes to access its many areas. You'll occasionally need to jump over some crates, enter "ski-mode" (the official name for KITT's ability to drive on two wheels) to drive across a beam, and then jump from roof to roof just to access a target area. It's ridiculous, because KITT's "turbo boost" (the official name for jumping) allows it to jump high in the air from a dead stop, as if the top-secret car were equipped with the latest in cutting-edge lowrider technology. In these cases, KITT seems less like an automobile and more like a certain famous Italian plumber.

The game's racing sections are better, as the roads you'll drive along are set up like stunt tracks. You'll need to jump dozens of broken bridges and obstacles while simultaneously avoiding land mines and civilian vehicles. Strangely, the roads in Knight Rider are strewn with land mines, and in many of the racing missions, buildings and mountains will just explode for no apparent reason. One mission requires you to follow a helicopter through a desert valley, and huge boulders and mesas will tumble and crumble around you, though nothing is causing them to do so.

Perhaps the worst thing about Knight Rider is the fact that, for such a simple game, it is fairly difficult to get started. KITT handles decently enough, but actually learning to control it is more difficult, as the tutorial doesn't actually tell you how to activate any of the car's features, and the manual doesn't list every control option (and some of the options listed in the manual are incorrect). Even stranger is the inclusion of KITT's night-vision mode, which you won't actually need to use during the course of the game.

Fans of the show will appreciate that you play as Michael Knight, and that the major supporting staff makes appearances. The original actors don't provide the voices, but the replacements are competent. There aren't always voices--the cutscenes have voice-overs, but the mission briefings are just pictures of the characters with text dialogue. The game uses music from the series, including the Giorgio Moroder damaged-electro-disco theme song. It's hard not to succumb to a bout of nostalgia as the music kicks in and you see the opening scene, with KITT flying across the desert. And anyone who remembers the show will be glad to know that the game follows the only storyline they're likely to remember, featuring Michael's evil twin Garth and his semi truck of death and destruction, Goliath.

Buildings and structures often explode for no reason.
When you first start playing the game, you might think that you've somehow booted it up on a Sony PlayStation. The default graphics settings ensure that everything looks jagged and blurry. At higher resolutions and with all the detail settings at their highest, the game looks considerably better, and KITT's wax job reflects everything in sight. Unfortunately, setting the game to a higher resolution doesn't affect the prerendered cutscenes, which look awful no matter what graphics settings you choose.

But Knight Rider isn't all bad--the game's missions can be enjoyable, even if they're repetitive. However, not only are the mission goals fairly similar from mission to mission, but the game's locations are also recycled over and over again. To top it off, Knight Rider is extremely short and shouldn't take you more than four or five hours to complete. Fans of the TV series will likely get a kick out of the game for purely nostalgic reasons, and the game's combination of racing and jumping puzzles might be an interesting novelty for fans of arcade racing games. But underneath KITT's shiny chassis is a fairly humdrum racing game that sails by in no time flat.


Knight Rider 1 Game System Requirements:
System= Pentium III CPU 733 MHz
RAM= 128 MB
Video Memory= 16 MB
OS= Windows 98, XP, Vista, 7 and Windows 8




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Wednesday, November 19, 2014

Revenge of Shinobi Game


Revenge of Shinobi PC Game Overview:
The Revenge of Shinobi- You walk from left to right, you slash at cookie-cutter enemies, and you keep doing that until you're finished.


Sega's Master System, Genesis, and Game Gear platforms played host to five different games in the Shinobi series. Besides the abundant presence of ninjas in these games, which is never a bad thing, they were all pretty much similar to any of the other beat-'em-ups available at the time, albeit with plenty of platform-jumping tasks thrown in. What made them enjoyable, however, were the areas full of platforms and hazards that really put your reflexes to the test, as well as bosses that were ugly, intimidating, and full of different attack patterns. Imagine if all those challenging gameplay situations and clever bosses were missing, though. That's what you get with Revenge of Shinobi for the Game Boy Advance, a brand-new game that shares its title with the second installment in the series, but doesn't possess anywhere near the level of polish or charm of its Genesis namesake.

Slash the enemy, the beehive, and the pot and move to the right. Repeat.
You assume the role of Shinobi. Your task is to free the world from the effects of an evil curse by collecting five elemental swords. Standing in your way are hundreds of samurai and ninja warriors under the command of five evil shoguns. After a brief cinematic that establishes this plotline, you're sent into a basic area where you'll be able to figure out the controls by walking from left to right, climbing steps, and slashing at things with your sword. Unfortunately for you, the game never becomes any more clever or complex than it is at this point. Throughout roughly 25 different stages, you'll perform the same tasks over and over again: walking from left to right, slashing at enemies, and sometimes entering a house in order to climb steps and activate a switch.

To the game's credit, the number of abilities you have access to is rather substantial. From the outset, you can walk, run, crouch, somersault, and grab onto ledges, as well as slash with your sword and hurl throwing stars. As you visit the dwellings located in each stage, you'll earn new skills, such as four different types of attack magic, a double jump, and a stealth move.

Unfortunately, all these actions are meaningless for two reasons. First, there are precious few moments when you'll actually need to use any of your abilities to bypass an obstacle or navigate a tricky environment. Unlike in a game such as Castlevania, in which you need to discover the best route through a stage and then figure out the proper timing for jumps and switches, there aren't any specific routes or puzzles in Revenge of Shinobi. As long as you move cautiously to the right, you'll be able to see and avoid most hazards. There are few times when you need to climb upward or backtrack--so few, in fact, that every level feels like a journey from left to right.

The second problem is that while you have a number of different abilities, you're always using them to shatter item boxes or trigger switches that unlock the route to the next area. You can use magic or hurl throwing stars to open boxes and trigger switches, but there aren't that many situations that actually require you to do so. At the same time, the enemies you'll face aren't really susceptible to any particular type of attack, and they don't exhibit any sort of intelligent combat behavior. They'll stand at a distance and swing a chain at you, and sometimes they'll jump into the air, but mostly they'll do nothing to avoid your attacks. The game is painfully repetitive, and the only breaks in the monotony are the frequent occasions when a tree branch suddenly falls on you or a samurai pops out of a thicket. However, these sequences are repeated so often that you learn to recognize the visual cues and avoid them without fail.

It's unfortunate that Revenge of Shinobi is so dull to play, because it does a nice job of capturing the look and feel of previous Shinobi games. The backgrounds resemble the pastoral gardens and hills of feudal Japan, and there are plenty of examples of artistic detail, such as flittering butterflies and tranquil streams. Every level in each of the five main settings constantly recycles objects from previous stages, which is distracting, although not terribly so. Even though the character sprites for basic enemies are limited to four or five color shades, Shinobi and his enemies feature a relatively wide variety of animations and move without choppiness.

The female ninja stands there as Shinobi chucks a throwing star at her face.
The biggest bright spot is the game's audio. There aren't that many background music tracks, but the tracks that are included are done in an overdramatic style that is reminiscent of old-fashioned samurai film music. Additionally, the music lacks the tinny aspect that seems to plague so many other GBA games, and the bass and stereo separation are ample enough to offer the illusion of a three-dimensional soundtrack. This level of quality extends to the game's sound effects as well, which consist of a pleasing assortment of metallic impacts, meaty strikes, and ghostly moans.

Soundtrack aside, there isn't anything that's particularly remarkable or good about Revenge of Shinobi for the Game Boy Advance. You walk from left to right, you slash at cookie-cutter enemies, and you keep doing that until you're finished.


Revenge of Shinobi Game System Requirements:
System= Pentium II CPU 233 MHz
RAM= 64 MB
Video Memory= 8 MB
OS= Windows 98 2000 ME Vista 7 and Windows 8



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Sunday, November 16, 2014

Plants VS Zombies Game


Plants VS Zombies Game Overview:
Addictive action and supercute visuals make Plants vs. Zombies an enjoyable, engaging romp.

Plants and zombies aren't exactly what you'd call natural enemies, given the latter's single-minded hunger for brains and the former's complete lack thereof. Despite being brainless, plants apparently appreciate the hand that waters them, so when zombie hordes come to eat your brains, it's Plants vs. Zombies. To protect your own gray matter, you create defensive fortifications around your house by cultivating a wide variety of cute, combat-ready plants to handle the goofy varieties of zombie attackers. Plants vs. Zombies is solidly rooted in the tower defense genre, but it grows and branches in such a charming, accessible way that almost anyone can pick it up and have a lot of fun. The basic gameplay is pleasantly engaging, but it will take seasoned defenders a few hours before they can play legitimately challenging levels. Fortunately, Plants vs. Zombies rolls out new units and environments at a good pace, and the minigames, puzzles, and Survival mode offer some clever and challenging diversions. It's a delightful game that is both addictive and accessible, and you'll never look at your garden the same way again.

The core action is quite simple. Your lawn is divided into a grid, and each square can hold one plant. Zombies shamble up the rows of the grid toward your house, and if they get past your defenses, well, you know. At the top of the screen there are a number of slots that house the various plants at your disposal. Setting a plant down in a square costs sunlight, a resource that falls intermittently from the sky. However, you need more sunlight than is freely available, so you have to plant sunflowers to generate more sunlight. During the first minutes of a level, it's a measured balancing act between building your sunflower ranks and laying down defenses to deal with the first few zombies. Your basic attack units shoot peas down the row that they are planted in, so you'll need one in each row before too long. As the zombies become more numerous, you bolster your botanical battalion with a growing variety of projectile launchers, defensive barriers, attack amplifiers, and one-use weapons of zombie destruction. After you've survived the final wave of zombies, you're rewarded with a new minigame, a new type of plant, or perhaps just a hastily scrawled note from your would-be assailants.

Variety and creativity take this basic mission structure and turn it into something special. Just when you've gotten your daytime defense strategy down, the zombies decide to attack at night and you have a whole new set of plants to manage. When you've taken care of the nocturnal nasties, it's back to the daytime, only now a few of your rows are taken up by your backyard pool (there are snorkel zombies). New units come along that fit the new environments, and this steady trickle of new elements helps keep the gentle difficulty curve from becoming dull. Still, tower defense veterans will have to endure a lot of simple, familiar action in order to find a real challenge, and the wait may prove too long for some. Fortunately, all of the units are cleverly realized and adorably animated. Happy sunflowers bob merrily as they fuel your defense efforts, and pole-vaulting zombies jog toward your house with gangly athleticism. From angry jalapenos to spacy wall-nuts, each unit has a great sense of personality, and the first time you watch a dancing zombie moonwalk onto your lawn and summon his garishly dressed backup dancers, you'll likely chuckle with amusement. The visual charm makes the game a pleasure to look at, and it helps keep things feeling fresh.

Once you've completed the main adventure and unlocked most of the units, the Survival mode offers a number of stages in which you can seek a tougher challenge. Each Survival stage is basically a bunch of increasingly difficult levels strung together. In both Adventure and Survival mode, you get a preview of the zombie types to expect, so you can array your defenses accordingly. Certain zombies can bypass certain defenses; for example, the balloon zombie floats over normal projectiles, but you can plant a cactus to shoot him down. In Survival mode, adjusting for these midstage changes might mean that you have to uproot some of your plants to make room for strategically crucial ones, or just push your established perimeter out further toward the zombie invaders. Unlike in the Adventure mode, your defenses are persistent throughout each level and you get the chance to change your plant loadout periodically. Building on established defenses is an interesting tactical twist and is a great opportunity to use some of the more exotic species that you may not have used in your Adventure mode strategy. This all adds up to make Survival mode surprisingly rewarding. It offers new tactical challenges and a reason to play beyond the main adventure.

There are some other fun reasons to continue playing after completing Adventure mode, namely puzzles and minigames. There are two types of puzzle game: Vasebreaker and I, Zombie. In the first, you are given a lawn with a number of nondescript vases on it. You have to break them all to win, but you never know what will pop out. It might be a zombie, or it might be a helpful plant. You have to dispatch all of the zombies to survive, and doing so with improvised defenses is fun and hectic. I, Zombie turns the tables and lets you deploy the zombies. Busting through each row of plant defenses requires that you use your strategic knowledge for evil; and, in a delightfully morbid twist, you'll actually enjoy the sound of zombies chewing on plants. The minigames are a wacky assortment of one-off challenges that further play with the basic dynamics of Plants vs. Zombies. Some games pit you against modified enemies (zombies with plants for heads; invisible zombies), whereas others mess with your planting strategy (planting entire columns at once; mysterious portals that redirect your projectiles). With 20 levels of puzzles and 20 different minigames, Plants vs. Zombies offers a lot of entertaining ways to keep playing.

Of course, satisfaction for a well-defended lawn isn't your only reward. You can earn money throughout every mode, which you can then spend on a variety of items offered by your crazy neighbor, who sells things out of the back of his car. Items range from defensive boosts, to upgrades for your existing plants, to a wide variety of gardening implements to help you cultivate your Zen gardens. These areas are simple greenhouses in which you can grow your exotic plants in a zombie-free environment. The music helps set the Zen vibe and is quite good across the board. It generally consists of lighthearted, progressive loops that bop along at a good pace and set a great tone for the action.



Plants VS Zombies Game System Requirements:
Processor= 733MHz
RAM=128MB
Graphics= 32MB



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Wednesday, November 12, 2014

Final Fight Game


Final Fight Game Overview:
Final Fight represents straightforward arcade brawling at its absolute best. That the entire arcade game now fits in your pocket is quite frankly insane.

Final Fight is the best game ever made. If you don't agree with that statement, consider the following words: Bred, Andore Jr., G. Oriber, Edi E., Two P, and, ladies and gentlemen of the jury, Metro-City Mayor Mike Haggar. These are some of the most unforgettable characters in gaming history, and they all appeared first in Final Fight. If you're still not impressed, then stop reading now--you won't appreciate Final Fight One, an almost perfect translation of the arcade original.

In case you're unfamiliar with the Final Fight legend, but were impressed by the list of characters and so are still reading, here's the deal: Final Fight is the seminal side-scrolling beat-'em up. Technically, Double Dragon may have come first, but Final Fight perfected the genre. Imagine Street Fighter if it wasn't designed for monocle-wearing fancy-lads--if it had a more meat-and-potatoes combat system, involved fighting a lot more than one enemy at a time, featured plenty of smashing barrels with your fist to see if there's any treasure or hunks of meat inside, and required a lot more walking to the right. And then imagine that not only can you punish the thugs by pile-driving them, but you can also make them cry by busting up their cars. Then stop imagining, because it's all contained in Final Fight.

The Game Boy Advance version is a little miracle. It's the best translation of the arcade game to date. First of all, it contains all six of the arcade levels, including the industrial area left out of the 1990 Super Nintendo translation. And unlike that version, Final Fight One features all three of the original characters--the all-arounder Cody, the beefy Haggar, and the agile Guy. More importantly, it permits two people to play cooperatively using two systems and a link cable. Even more importantly, the two-player mode works great and doesn't slow down when there's a lot of activity onscreen, which is pretty much all the time because that's how the people who play Final Fight like it.

Unfortunately, the translation isn't completely perfect. For some reason, the two female punks, Roxy and Poison, have been replaced by generic male punks. This was true of the SNES version as well, but that hardly excuses it. There are also some small graphical changes--the arcade's flickering fluorescent light effect is gone as are a few background animations. The game's soundtrack suffers somewhat in translation too.

There are five difficulty options ranging from very easy to very hard. You're allotted a limited number of continues, but unlike in the arcade and SNES versions, progress is saved after every level. One mildly annoying feature is that the two-player mode gives you unlimited retries with no option to restrict the number of continues. Of course, you can simply decide to permit only a certain number of retries, but seriously, everyone knows those kinds of honorable resolutions never last very long.

Perhaps to make up for the small ways in which Final Fight One deviates from its arcade inspiration, a few bonuses have been included. There are now some small cutscenes before each of the boss battles. It's not a huge thing, but they do include some excellent new tough-guy dialogue such as "Shut your mouth up! Get Ready!" There's also a point system that unlocks a series of bonuses. None of the bonuses amount to much, however. There's nothing even as good as, say, a portrait gallery. About the best bonus is an option to make Guy and Cody wear their Street Fighter Alpha clothes. The rest are all along the lines of extra lives, a level select, and other pretty mundane rewards.

Still, the great thing about Final Fight is that it's a timeless game. Whether it's your first time through the game or your seven hundredth, shoulder-tossing one punk into a group of his oncoming friends remains a thrilling experience. It may not be deep in the Virtua Fighter smarty-pants sense, but it is deeply satisfying. Final Fight represents straightforward arcade brawling at its absolute best. That the entire arcade game now fits in your pocket is quite frankly insane.


Final Fight Game System Requirements:
Processor= 233MHz
RAM= 64MB
Graphics= 16MB


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Sunday, November 9, 2014

Cadillacs and Dinosaurs Game


Cadillacs and Dinosaurs Game Overview:
Cadillacs and Dinosaurs: The Arcade Game (known in Japan as Cadillacs Kyouryuu Shin Seiki) is a 1992 arcade game released by Capcom. It is a beat em up based upon the comic Xenozoic Tales which was created by Mark Schultz in the late eighties. The game-play is like that of many other side-scrolling beat�em up games of the time, such as Streets of Rage or Final Fight. A distinctive feature of this game is the frequent use of firearms, rarely seen on other games of its kind, which normally favored weapons such as bottles and knives. There is also a sequence in which the player can get control of the titular vehicle by radioing for it. It is difficult to keep the car intact for long, because the boss at the end of the sequence (Hogg) is armed with grenades.

Cadillacs and Dinosaurs Characters
Jack Tenrec (Part Mechanic, Part Shaman)
Hannah Dundee (Diplomat and Explorer. Jack�s former flame and love interest)
Mustapha Cairo (Engineer and Jack�s Friend)
Mess O�Bradovich

Cadillacs and Dinosaurs Stage bosses
Vice Terhune (Vice T.) � the boss of City In The Sea (Level 1)
The Butcher � the boss of Swamp Forest (Level 2)
Hogg � the boss of Hell Road (Level 3)
Slice � the boss of Jack�s Garage (Level 4)
Morgan / Morgue � the boss of Village Of Flame (Level 5)
Tyrog � the boss of Jungle and Mine (Level 6)
Slisaurs � the bosses of The Vault (Level 7), they are �reptilian clones� of Slice (Level 4 Boss)
Dr. Simon Fessenden � the boss of Deep Deep Down (Level 8)


Cadillacs and Dinosaurs Game System Requirements:
Processor= 233MHz
RAM= 64MB
Graphics= 16MB



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Friday, November 7, 2014

Prince Of Persia 3 The Two Thrones Game


Prince Of Persia 3 The Two Thrones Game Overview:
Prince of Persia: The Two Thrones is an action-adventure computer and video game developed and published by Ubisoft Montréal. It was released in December, 2005 in North America for the Xbox, PC, PlayStation 2, and the Nintendo GameCube. It was ported to the PlayStation Portable and Wii[1], under the title Prince of Persia: Rival Swords with the Wii version utilizing the motion-sensing functionality of its controller.

Following Prince of Persia: Warrior Within, The Two Thrones is the closing chapter in the Prince of Persia: The Sands of Time trilogy.


Prince Of Persia 3 The Two Thrones Game System Requirements:
Windows 2000/XP Only
DirectX 9.0c
1000 MHz Pentium III, AMD Athlon or equivalent
256 MB RAM
NVIDIA GeForce 3 or higher, ATI Radeon 7500 or higher
DirectX 8.0 compatible sound device
1.0 GB hard drive space for minimum installation
Windows-compatible mouse required


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Thursday, November 6, 2014

Mario Forever 4 Game


Mario Forever 4 Game Overview:
Super Mario Forever 4 is really a classic Mario remake. Once again you strap on your wrench and hardhat and guide the chubby plumber through many skillfully made levels. The diversity of the levels is very impressive. You will have to get through levels ranging from underwater caverns to levels filled with hot lava. Version 4 may include unspecified updates, enhancements, or bug fixes.

If you remember the oldest of Mario games, you cannot just pass this title by! Mario Forever is a remake of the classic Super Mario Bros game, which will make you busy for long hours, even if you haven't played Mario before! Impersonate the friendly plumber once more to guide him through 8 different worlds of this platform game, through countless monsters and obstacles, to help him beat the evil dragon Koopa and save the imprisoned Princess Peach � all while listening to pleasant, cheerful music. Mario Forever has also renewed graphics and much better scrolling in comparison to the original Mario. Of course, there are also many novelties in the gameplay � an option to save your game, brand new enemies and bonuses are only a few of them! However, fans of the original old Mario don't have to fear � it is still the same game, only upgraded. Collecting coins, jumping into the pipes, hidden levels � there are still here! Don't hesitate to download Mario Forever now � but remember, this video game is really addictive.


Mario Forever 4 Game System Requirements:
Processor= 500MHz
RAM= 64MB
Graphics= 16MB



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Tuesday, November 4, 2014

Microsoft Office Professional Plus 2013


Microsoft Office Professional Plus 2013 Overview:
Microsoft Office 2013 (formerly Microsoft Office 15) is a version of Microsoft Office, a productivity suite for Microsoft Windows. It is the successor of Microsoft Office 2010 and includes extended file format support, user interface updates and support for touch among its new features. Office 2013 is suitable for IA-32 and x64 systems and requires Windows 7, Windows Server 2008 R2 or later version of either. A version of Office 2013 comes included on Windows RT devices.

Development on this version of Microsoft Office was started in 2010 and ended on October 11, 2012 when Microsoft Office 2013 was released to manufacturing.[10] Microsoft released Office 2013 to general availability on 29 January 2013. This version includes new features such as integration support for online services (including SkyDrive, Outlook.com, Hotmail, Skype, Yammer and Flickr), improved format support for Office Open XML (OOXML), OpenDocument (ODF) and Portable Document Format (PDF) and support for multi touch interfaces.

Office Professional Plus 2013 is the future of productivity. Office Professional Plus 2013 includes Word, PowerPoint, Excel, Outlook, OneNote, Access, Publisher, and Lync.

Productivity with modern, touch-enabled experiences

Quickly form business insights with Excel
Bring ideas to life with PowerPoint and Word
Stay connected to the people you work with using Outlook and Lync
Manage Office with real-time performance monitoring and controls.

Microsoft Office 2013 Professional Plus Added Features
Microsoft Access
Microsoft Excel
Microsoft InfoPath
Microsoft Lync
Microsoft OneNote
Microsoft Outlook
Microsoft PowerPoint
Microsoft Publisher
Microsoft SkyDrive Pro
Microsoft Visio Viewer
Microsoft Word
Office Shared Features
Office Tools
Microsoft Office 2013 Standard
Microsoft Excel
Microsoft OneNote
Microsoft Outlook
Microsoft PowerPoint
Microsoft Publisher
Microsoft SkyDrive Pro
Microsoft Word
Microsoft Visio Professional 2013
Microsoft Visio Standard 2013
Microsoft Proect Professional 2013
Microsoft Proect Standard 2013
Microsoft SharePoint Designer 2013
Microsoft Access 2013
Microsoft Excel 2013
Microsoft InfoPath 2013
Microsoft Lync 2013
Microsoft OneNote 2013
Microsoft Outlook 2013
Microsoft PowerPoint 2013
Microsoft Publisher 2013
Microsoft Word 2013



Microsoft Office Professional Plus 2013 System Requirements:
System= Pentium 4 CPU 2.4 GHz
RAM= 1 GB
Display= DirectX10 Graphics card and a 1024 x 576 or Higher Resolution
OS= Windows 7 (32 Bit & 64 bit), Windows Server 2008 R2 (64bit), Windows Server 2012 (64bit), Windows 8 (32 bit & 64 bit)


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