Wednesday, October 29, 2014

MAGIX Movie Edit Pro 2015 Premium 14.0.0.172 (X64)


MAGIX Movie Edit Pro 2015 Premium 14.0.0.172 Overview:
MAGIX Movie Edit Pro 2015 Premium provides you with a range of unique, high-quality plugins for professional video effects. NewBlue ColorFast combines professional color correction with detailed color grading in a single workflow. You can precisely control color adjustments and apply them to individual image areas or the entire video picture. Use proDAD Heroglyph V4 Pro and create impressive title animations with templates for a wide variety of themes.

AVCHD import is now up to 40-percent faster, for instance. Processing effects on the GPU has delivered a 90-percent speed boost, while rendering AVCHD Full HD projects can be up to twice as fast in some situations. Elsewhere, the revamped chroma key engine uses a new anti-spill feature to deliver quality green/ blue screen effects with crisp, sharp contours (no green edges).

Workflow improvements see you now able to quickly play or trim your clips, directly from the Media Pool. A lengthy list of additions also includes new import options (including the Olympus OM-D); new DirectX 11 features; support for the new AVCHD Progressive (50p) video standard; many title editing improvements; smarter preview rendering, enhanced H.264 export and more.

Top Features:
- Genuine 64-bit applicationwith amazing performance
- Easy operation:New, clearer interface
- Precise video editingon up to 99 tracks
- Complete 4K and HD supportfor import and export
- Over 1000 templates for effectsand interactive menus
- Automatic wizards for video editing, audio dubbing, and image optimization
- Wirelessly transfer mobile movie projects from Movie Edit Touch
- Export to DVD, Blu-ray Disc, YouTube, Facebook, Vimeo, and as files
- Edit XAVCS video files

Supported Operating Systems:
- For Microsoft Windows 7 | 8 | 8.1 64-bit system

Important changes in version 14.0.0.172:
* Magic Bullet plugin now no longer generates green pictures
* Fixed problems with image stabilization with Mercalli 2.0
* Corrections in various export presets to increase the quality and reduce encoding crashes.
* Fixed issue with audio with video playback on Apple devices (online Export)
* Fixed problems with locked tracks
* Title with Chinese or Japanese characters are displayed correctly again
* Corrections in Dutch and Russian translations


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Sunday, October 26, 2014

GTA 4 - Grand Theft Auto IV Game


GTA 4 - Grand Theft Auto IV Game Overview:
Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North and released for the PlayStation 3 and Xbox 360 video game consoles in Europe, North America and Oceania, on 29 April 2008, and in Japan on 30 October 2008. A Windows version of the game was released in North America on 2 December 2008 and in Europe on 3 December. It was made available on Steam on 4 January 2009. It is the sixth 3D game in the Grand Theft Auto series.
Two episodic packs have since been released for the Xbox 360, the first entitled The Lost and Damned, released on 17 February 2009. The second is entitled The Ballad of Gay Tony, released on 29 October 2009. Both episodes were released for PlayStation 3 and Microsoft Windows on 13 April 2010[20] in North America and on 16 April 2010 in Europe.
The game is set in a redesigned rendition of Liberty City, a fictional city based heavily on modern day New York City. It follows Niko Bellic, a war veteran from Serbia. He comes to the United States in search of the American Dream, but quickly becomes entangled in a world of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features "open-world" gameplay that gives players more control over their playing experience. It is the first console game in the series to feature an online multiplayer mode.

As the first game of the critically acclaimed series to appear on seventh generation consoles, Grand Theft Auto IV was widely anticipated. A major commercial and critical success, it broke industry records with sales of around 3.7 million units on its first day of release and grossing more than $500 million in revenue in the first week, selling an estimated 6 million units worldwide. As of 9 June 2010, the game had sold over 17 million copies. It is the all-time highest-scoring game on three professional critic review-aggregating websites: TopTenReviews, GameRatio and GameTab. It is also the highest rated current-generation game on Metacritic and Muhammad Niaz Games.

GTA 4 - Grand Theft Auto IV Game System Requirements:
Minimum System Requirements
Processor= Intel P-4 2.8GHz
RAM= 1GB
Graphics= 256MB

Recommended System Requirements
Processor= Intel Core 2 DUO  2.4 GHz
RAM= 2GB
Graphics= 512MB

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Friday, October 24, 2014

RA.ONE The Game


RA.ONE The Game Overview:
RA.ONE Game Play as G-One, Shah Rukh Khan, on your PC, in this exclusive downloadable game from Microsoft Windows.

A prequel to the movie, RA.ONE The Game introduces the key film characters and the various superpowers they have in the film. The game storyline has been developed by Shah Rukh Khan so that there is an intrinsic connection between the game and the movie.

The game provides an opportunity to the players to play as the key characters of the film: RA.ONE or G.One. Beyond these two characters, a few other key characters will also be included in the game. The film characters have been replicated closely for looks and animation and use the actual voice-overs from Shah Rukh Khan.

Under the guidance of the SCEE team in London and in close co-ordination with the Red Chillies team for film characterisations and VFX, the game is being developed locally in Mumbai by Trine. RA.ONE: The Game is loaded with intuitive action moves together with striking graphical representations. Gamers, for the first time in the history of Indian cinema, can play various action sequences from the movie in the game itself.

Featuring 6 unique characters and more than 20 game play environments from the RA.ONE Universe, the game boasts multi-player action levels, including a robust set of assorted game mode options, and allows gamers to participate in an infinite number of challenging matches.


RA.ONE The Game System Requirements:
CPU: 2.8GHz
RAM: 1GB
VGA Card: 256MB


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Tuesday, October 21, 2014

Cold Zero: No Mercy Game


Cold Zero: No Mercy Game Overview:
Cold Zero The combination of elements from several different genres action, strategy, and role playing works to keep things interesting in Cold Zero.

An intriguing blend of action, real-time strategy, and role-playing elements, JoWood�s isometric third-person shooter Cold Zero: No Mercy superficially resembles games like X-COM and Jagged Alliance and is an often trigger-happy journey through the trials and tribulations of a hired mercenary. The game is violent, challenging, alternately thoughtful and fast-paced, and at times highly addictive. However, it�s hampered by problematic camera controls and some other shortcomings, as well as action that can be overly difficult and repetitive. But if you don�t mind the occasional frustration, and you relish the thought of wasting all sorts of baddies from an overhead vantage point while also taking time to perform some RPG like day to day chores of a soldier of fortune, Cold Zero may be just the thing for you. In Cold Zero, you direct the actions of one man, John McAffrey, an ex-cop expelled from the force for mistakenly shooting an innocent civilian and now in charge of his own private detective agency. McAffrey�s new businessis suffering mightily from his past indiscretion, and he soon finds himself flat-out broke and forced into working for a purported Mafia kingpin. He does not fight the law in fact, McAffrey begins the game as an essentially decent sort who agrees to his current gig only under the threat of violence and because he believes he�s battling other hoods. The game kicks off in McAffrey�s new digs, a sorry tenement in an odd little neighborhood surrounded by gun shops, target ranges, bars, and pawnbrokers.

Thankfully, the game�s visuals aren�t so repetitive. You�ll find yourself in a jungle one moment, a dilapidated mine shaft the next, and a big city soon thereafter. Each environment is attractively rendered, with believable lighting and tons of detail. The designer, Encore Software, clearly went beyond the call of duty to render incidental items in secondary areas that you may not ever visit. It also developed a neat system whereby rooftops and other visual barriers magically evaporate to allow you an unimpeded view inside. And, if you just want to break stuff, the game obliges by delivering an array of blow-apart boxes, exploding barrels, and more.


Cold Zero: No Mercy Game System Requirements:
System= Pentium III CPU 733 MHz
RAM= 128 MB
Video Memory= 16 MB
OS= Windows 98, 2000, NT, XP, Vista, 7 and Windows 8


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Thursday, October 16, 2014

Need for Speed 5 Porsche Unleashed Game


Need for Speed 5: Porsche Unleashed Game Overview:
Need for Speed 5: Porsche Unleashed possesses one of the worst collision-detection routines ever seen in a racing game.

Need for Speed: Porsche Unleashed strays from several conventions previously established by the popular arcade-style exotic-car racing series. For one thing, like its name suggests, Porsche Unleashed features automobiles exclusively from one manufacturer. What's more, the game has a more detailed, more realistic driving and physics model than its predecessors, though the game's realism is scalable. And while Porsche Unleashed has a few minor shortcomings, it nevertheless stands as the most ambitious game in the series since the original. As such, it'll more than likely make you love the Porsche on the off chance you don't already.
Porsche Unleashed looks good enough to do justice to its prestigious German sponsor. The game includes many dozens of different Porsche models from the manufacturer's 50-year product line, and each one bears the unmistakable curvature of a Porsche. The 3D car models are highly detailed: The cars all have working turn signals, brake lights, and headlights, and when you look at them in the garage, you can even check the engine under the hood, pop the trunk, or view the car's interior. The cars shine in the sunlight and reflect street lamps at nighttime, and they can also get noticeably damaged. You can clearly see their independent suspension at work as they corner, thanks to the game's realistic four-point physics model, and you can even see their drivers turning the wheel and shifting gears. You can drive the cars from a 3D cockpit view, from which you get a great sense of speed, but the cockpit view's limited visibility and slower frame rate - as well as the muffled engine noise - make the cutaway first-person view preferable, though you can also select from two external perspectives. The cars in Porsche Unleashed don't look totally perfect, as some of the minor details such as the door handles are part of the texture maps, rather than part of the polygonal geometry. But such details are only evident if you spend a lot of time gawking at your cars in the garage, rather than racing them out on the streets of Europe.

The various courses in Porsche Unleashed look even better than the cars do. Porsche Unleashed is the first Need for Speed since the original to feature extended open-road courses in addition to closed-circuit tracks. The lush natural scenery and subtle lighting effects give you a good sense of where you're driving, whether high up in the mountains at morning or down low by the docks at night. Some tracks offer alternate routes to take, and all of them have plenty of peripheral detail that you'll only start to notice after you've already raced along that stretch of road a half-dozen times. Put it all together, and Porsche Unleashed looks fabulous. The car detail and the great sense of speed you get from behind the wheel, in addition to the quaint backwater European courses and even the game's stylish front-end menus make Porsche Unleashed very classy, much like its namesake. Of further note, you can easily adjust graphics detail and resolution to best suit your system, such that you'll find a good compromise of visual quality and fast performance even on a low-end machine. However, slower computers with less RAM will experience noticeably long loading times before races and even between menu screens.

Porsche Unleashed sounds as good as it looks. You'll hear authentic engine noises and screeching tires throughout each race, along with realistic Doppler effects as you blast by your competition. You can actually hear how powerful the engine is in each of the various cars you'll drive, and you can gauge your RPMs just by listening, rather than by glancing at the tachometer. Porsche Unleashed has more than a dozen fast, funky techno music tracks that help set the pace, although the music might seem anachronistic when you're driving a 1950s-model Porsche.

You'll get to drive the very first Porsches all the way up through its fastest contemporary designs in Porsche Unleashed's evolution mode. The evolution mode begins in 1950 and lets you compete in a series of tournaments to earn cash. Each tournament takes place some years after the previous one, so you can use your earnings to buy new Porsche models as they became available. The evolution mode can be played as a serious simulation: You can tweak your cars' shocks for ride height, stiffness, and travel, just as you can adjust downforce, brake balance, and tire pressure, all to suit the road conditions. Porsche Unleashed is easy to play with automatic transmission in beginner mode, but expert mode can be a real challenge, as even the best Porsche is liable to slide out of control off a sharp corner unless you're ready to brake and downshift around each bend.But even the expert mode is highly forgiving with regard to damage modeling; you'll typically be able to recover even after a head-on collision with some unassuming motorist, though damaging your car can directly affect its steering and its other driving characteristics. You'll have the option to pay for repairs in between races, or you can opt to put your car on the used-car market and hope to make some money off it. Similarly, you can buy used cars as they become available between races, and thus save yourself some money that you can use to purchase lots of different custom parts for the vehicle. The evolution mode is also a clever means of offsetting the game's learning curve, as the older-model Porsches are a lot slower than the modern-day ones. The only problem with the game mode's design is that it'll take you awhile to work your way up to the Porsche models you're used to seeing on the streets, which can get frustrating if you want to cut to the chase right away in the latest 911 Turbo.

If you just want to get behind the wheel of the fastest car Porsche has ever made, then you'll prefer the innovative factory-driver mode, in which you assume the role of a test-driver for the manufacturer. You'll get assignments from various Porsche personalities, including an executive, the chief tester, and even a rival test-driver, and you'll need to complete each of these to advance to the next. There are around three-dozen missions in all, and they range from standard test-driver challenges that test your cornering and acceleration, to more unusual scenarios in which you need to deliver your vehicle for shipment quickly and without damaging it, to rally races, and more. Porsche Unleashed has no hot-pursuit mode like its predecessor, but you'll sometimes encounter Porsche cop cars in the factory-driver mode, who'll try to run you off the road one way or another. Some of the missions are very challenging, but they're short enough and diverse enough that you'll want to persevere through them all, if only to see what sort of exotic car you'll get to commandeer for the next one. Fortunately, no matter what car you're in, the game controls responsively regardless of what peripheral you're using. There's even an option to set your joystick dead-zone to help make your steering more precise.

In addition to the other modes, Porsche Unleashed lets you run a quick race against up to seven opponents, and it also includes a knockout mode that's an endurance match in which the last car around the track is eliminated each lap, until one car wins. The quick-race mode lets you choose from the cars that you've made available in the evolution mode in addition to a few select stock models, which means that you'll need to spend a lot of time racing through the ages before you'll have a wide selection of cars. Porsche Unleashed also includes a history of Porsche that has photographs and even some video advertisements of many of its famous cars. As of this writing, the game's online multiplayer racing mode is still in an open beta-test phase, though Electronic Arts is already starting to provide additional cars for download.

Porsche Unleashed is a beautiful, comprehensive, and highly enjoyable racing sim that's suitable for just about any driving enthusiast. It makes no false claims about the limits of its extensive features, so although it'll give you a chance to experience what it's like to drive all the different types of Porsches from over the years, it won't let you race those cars against their competition from other exotic-automobile manufacturers. Nevertheless, once you get behind the wheel of one of the high-performance machines featured in Porsche Unleashed, chances are you'll feel no need to drive anything else for a long time.


Need for Speed 5: Porsche Unleashed Game System Requirements:
System= Pentium III CPU 733 MHz
RAM= 256 MB
Video Memory= 32 MB
OS= Windows 98, 2000, XP, Vista, 7 and Windows 8


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Tuesday, October 14, 2014

Need for Speed 4 High Stakes Game


Need for Speed 4 High Stakes Game Overview:
Need for Speed 4 High Stakes: It plays very much like Need for Speed 4, but with some extra play modes and one big added feature.

I reviewed Need for Speed 4 more than a few months ago and loved the game. It had a few shortcomings, but they were minor and insignificant compared with the outstanding gameplay and graphics. When I first played Need for Speed 4, I thought it was vastly superior to Need for Speed II. Now that I've played the next Need for Speed game, High Stakes, I have to ask myself: Does it surpass the third installment as easily as the third surpassed the second? Not exactly. That doesn't mean the game is bad or even worse than Need for Speed 4. It just isn't a huge leap in terms of graphics and gameplay.

Those who buy this game should realize that it plays very much like Need for Speed 4, but with some extra play modes and one big added feature.

The biggest feature added to the game is car damage, which we've all been crying for since the inception of this fine arcade racing series. I'm happy to say that on this count, the game benefits greatly from damage modeling. All cars have ratings for body, engine, suspension, and handling. Too many bumps, scrapes, and crashes will bring those ratings down. At first, the damage is subtle, but once you start racking up the collisions, you'll see the car's body start to warp, the windshield and windows break, and the engine start to smoke. Tires will be off kilter, and you'll notice the performance of your car suffering commensurately. There is no way to fix your car during a race, so you are in a bind should the damage be extensive. There is a status window on the top right corner of your screen, though, so you can monitor your damage and respond accordingly. You might want to be less reckless if you see the red damage-indicator bar overtaking the blue status bar. For Need for Speed purists who don't want to play with damage, this option can be toggled off.

Although damage cannot be repaired within a race, it can be repaired between races if you are playing in the new career mode. Unlike the tournaments in Need for Speed 4, this career mode has higher stakes attached to it, if you'll pardon the pun. You start you off with a wad of cash and asked to purchase a lowly BMW Z3 or a Mercedes SLK 230. Then you enter a series of circuits organized into tiers. As you advance through the tiers, you earn more money, which you can use to repair your car between races, upgrade your existing cars, or buy new vehicles. There are three different types of circuits in the career play mode. There are regular races, where you try to amass the most points over three or more tracks. There is a knockout mode, where the last-place finisher in each race is eliminated from the circuit. And there is a high stakes mode, where it's you against one other driver with your cars on the line. Each circuit has an entry fee and offers the finishers varying amounts of cash depending on how they placed. In the high stakes mode, your entry fee is your car, and the prize is the loser's vehicle. It's a quick way to earn a car but also a very quick way to lose one.

With ten tiers to race, and multiple circuits within each tier, there is a lot of gameplay in the career mode. The career mode also cleverly forces you into making hard choices on how to manage your car and money. Do you pay the $8000 to upgrade your car's suspension and engine, or do you save the money and hope you can win enough in the next race to buy an all-new ride? The additional car damage and repair costs also force you to race a little smarter. In addition, persistence is rewarded, as successive victories unveil more expensive levels of cars, bonus cars, and bonus tracks.

It would be too much to ask of a gamer to play through the entire career mode in one sitting, so the game does save your progress, although you don't have the option of saving between races in a circuit.

Aside from the career mode, there are other modes of play that make their return, as well as some new ones we haven't seen before. There is the normal arcade mode, where you only commit to one race at a time, as well as Need for Speed 4-style tournament play. Then there is the police-chase hot pursuit mode, which is more robust in this version. There is the previous mode of hot pursuit but also two new versions, both of which add a twist to the gameplay and even more value to the overall package. Once again, though, not all cars are available in hot pursuit.

Of course, then there are all the options that the Need for Speed series is known for. You can tweak all your cars, adjust graphic details, and toggle off various gameplay elements like weather, night driving, and the existence of traffic. There is a spectacular car showcase that has a slide show, inside view, and detailed specs on all the cars. And lastly, there is the full suite of multiplayer options, although EA's Internet racing network still isn't final at this stage.

There is really very little to criticize about this game. Some of the graphics aren't great, such as the dust-cloud sprites. And some of the tracks are boring, with little ambient detail. I thought the soundtrack was a weak imitation of Wipeout's, with some annoying animal noises thrown in for bad measure. There is also the matter of the feel of the gameplay being similar to Need for Speed 4. High Stakes doesn't feel like a sequel, even though it is a very good game on its own.

In essence, Need for Speed: High Stakes is Need for Speed 4 with car damage, a new career mode, new cars, and new tracks. It plays like its predecessor but just has so many more extras. If you already own Need for Speed 4, you have to decide whether those new features are worth the asking price. But if you don't have Need for Speed 4, then this will be a rare treat among PC racing games. You'll enjoy the graphics, the fast gameplay, and the plethora of cars and tracks at your disposal.


Need for Speed 4 High Stakes Game System Requirements:
System= Pentium III CPU 600 MHz
RAM= 196 MB
Video Memory= 32 MB
OS= WIndows 98, XP, Vista, 7 and Windows 8


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Sunday, October 12, 2014

Need for Speed 3 Hot Pursuit Game


Need for Speed 3 Hot Pursuit Game Overview:
Need for Speed 3 Hot Pursuit: Not only is the latest Need for Speed miles ahead of the last NFS game, but it approaches (and dare I say surpasses?), the best of the consoles in terms of sheer fun and speed.

I don't usually play racing games on the PC. Either they're pale imitations of the arcade and console racers, or they're boring 50-lap simulations. I mean, why play Need for Speed II and Test Drive 4 on the PC when I can play Super GT in the arcade and Gran Turismo on the PlayStation? For ages, I told friends that the PC had nothing on the arcade, even venerable classics like Daytona and Sega Rally. Well, I think I'm going to be eating crow for the next few weeks... and loving it. Not only is the latest Need for Speed miles ahead of the last NFS game, but it approaches (and dare I say surpasses?), the best of the consoles in terms of sheer fun and speed.

Need for Speed III is a great game. It has an exhilarating sense of speed, clean and beautiful graphics, polished production values, and trackloads of unadulterated fun. In many ways, Need for Speed III has that same addictive quality I found in Quake II, Starcraft, and Heroes of Might and Magic. That's pretty celebrated company, but I don't think it's an unfounded categorization. Need for Speed III has that same "just one more turn or just one more deathmatch" quality that the other games have. And just like in those games, the action in Need for Speed III is so engrossing and rewarding that the next time you come up for air, you'll find that two hours have whizzed by.

While Need for Speed III shares an addictive quality with those games, it has something of its own: pure speed. This game is fast and fun. The frame rate is fast and incredibly clean. I've played my fair share of PC and console racers where the pop-up was horrible, as cliffs and buildings would suddenly appear out of thin air, many seconds after you should have seen them on the horizon. Whether it's the smart track design or the beautiful engine, the bottom line is that I only saw one or two instances of minor pop-up. And multiplayer is as fast and fun as the single-player experience. The sound of your revving engine and the fast frame rate both combined to create the illusion of breakneck speeds, although the replays didn't look quite as fast I would have liked.

Aside from the speed and addictive quality, Need for Speed III has the requisite list of features that marketers like to put on boxes, journalists like to list, and consumers always look for. There are many cars, with subtle differences, and the ability to tweak more than a few car qualities, such as steering speed, aerodynamics, and suspension. And, surprisingly, the tweaks will affect your car noticeably.

In classic Need for Speed fashion, there are more than a dozen supercars to race, including several bonus cars that open up with sustained excellent race results or cheat codes. The range of cars is a fascinating gallery of every car enthusiast's dream vehicles: Corvettes, Ferraris, Lamborghinis, Porsches, Jaguars, Mercedes, and an Italdesign prototype car. There are also roughly ten tracks, including the bonus track, encompassing several different environments and difficulty levels. You'll race through a canyon, snowy mountain caps, urban utopia, and forests. You can race during nighttime and in rain to add further to the track variety. Visibility takes a huge hit in either condition, making races on the harder courses incredibly treacherous. Unfortunately, I didn't experience any noticeable difference in driving under rain; the road didn't appear any slicker and handling was pretty much consistent with perfect weapon. If there was a difference, it was too subtle for me to notice.

The single-player game modes include a single race, knockoff (where you eliminate the last place of each race), tournament (where you race through the entire circuit for points), and hot pursuit. Hot pursuit is EA's answer to all the critics who lamented the loss of the cops in Need for Speed II. You aren't only trying to outrace an opponent, but also escape the pursuing cops. Three tickets, and you're out. Or alternatively, you can play the cop in pursuit. The radio chatter alerting you to the cops' presence and their strategies (pursuit or roadblock) are nice touches.

The graphics in the game are pretty amazing. The reflection on the cars is outstanding, as is the rain, and the leaves and dust that follow in your wake. The lighting is especially impressive during the night and rain races. Best of all, everything, including the up to seven competitors, animating background objects, and your rearview mirror, can be packed on screen with barely a hint of a performance hit (OK, sometimes, it will slow down slightly, but not by much). The production values on the track briefings and the car gallery are also first-rate.

There are a few problems. For one, the dashboard doesn't light up at night, and there are no windshield wipers at your disposal during rain. It's disappointing that there's no damage to your cars. I understand that none of the car companies want to see their poor little vehicles hurt in this game, but what's the excuse for not being able to dent the nonsupercars you crash into? And unlike in the latest Sega arcade racers, the cars in Need for Speed III, while maintaining an effective illusion of high-speed driving, sometimes appear too much like they are gliding on the road rather than actually driving and hugging the road. And why not just open all the regular cars (not the bonus cars) in hot pursuit, knockoff, and tournament mode? Still, it's a testament to the game's addictive fun factor that when I was racing, none of these shortcomings ever bothered me. While the arcades still have the edge in racing games, Need for Speed III goes a long way toward giving PC gamers a real taste of exhilarating arcade speed and action.


Need for Speed 3 Hot Pursuit Game System Requirements:
System= Pentium III CPU 500 MHz
RAM= 128 MB
Video Memory= 16 MB
OS= Windows 98, XP, Vista, 7 and Windows 8


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Thursday, October 9, 2014

Army Men RTS Game


Army Men RTS Game Overview:
Army Men RTS: does a good job of creating a real-time strategy game based on the classic line of plastic toys.

The Army Men franchise has been very successful for 3DO over the years, yet few Army Men games since the original have made it to the PC. It was probably only a matter of time before an Army Men installment let you control an entire brigade of those little green plastic men in a real-time strategy game, which is exactly what Army Men: RTS does. The game originally debuted on the PlayStation 2, but Army Men: RTS feels right at home on the PC. That's no doubt partly because it was created by Pandemic Studios, an experienced developer of real-time strategy games. Army Men: RTS maintains the broad appeal of the series, as its basic design makes it very easy for players to pick up and enjoy, though die-hard fans of the genre will find it frustrating at times.

You'll control a variety of green plastic troops, such as this flamethrower.

Army Men: RTS places the Green army under your direct control in a series of campaign missions and single-scenario battles called the "great battles." The campaign has you chasing after a rogue Green general who joined your archenemy, the Tan army. Your pursuit will place you on battlefields ranging from a backyard to kitchen countertops. The owner of the house that's the stage for the battles in Army Men: RTS must be quite messy--there are toys and garbage spilled all over the place. The mess is a benefit to you, though. Some of the things lying around can be used to harvest resources. There are two resources you'll need to construct an army: plastic and electricity. Plastic can be found in items like dog bowls and action figures, and you can even harvest some from dead units. Electricity can be acquired by finding things like watches or flashlights. Some missions also have power-ups that will boost troops' speed or firepower.

The campaign has varying objectives for each mission. The Green army will face challenges like having to destroy a Tan base, capture an infinite source of power, or escape from a basement infested with ants. Each mission also includes two secondary objectives called medal goals. Completing one goal will grant you a silver medal, while finishing both will give you a shiny gold medal. Accumulating medals will unlock new great battle scenarios. Completing one medal goal in a mission is easy, but getting both goals can be quite difficult at times. That's because the goals can conflict with each other. For example, one goal may be to finish the mission in a certain amount of time, while the other requires you to find every power-up on the map. You most likely wouldn't find all the power-ups in time on a mission you're not familiar with.

There's plenty of detail in the game's supersized environments.

Army Men: RTS plays like a standard real-time strategy game. While there are some missions where you have only a small squad of soldiers, most of them allow you to build a base and produce troops. In these cases, you'll start out with a bulldozer that is used to build structures like the HQ and the resource depot. The barracks produce infantry and the garage produces vehicles. All these buildings can be upgraded to produce advanced units. You can also build defensive structures like a sentry tower and an AA gun.

The units themselves are well prepared for the war against the Tan army. There are several types of infantry--the basic grunt, the grenadier, and the sniper are only a few of the little green men you'll command. There are also several types of vehicles like the tank and helicopter that support your infantry, and a medic vehicle can be deployed to repair units and buildings. You need to field a balanced army in order to survive encounters with the enemy. Grunts form the backbone of the Green army, but they get chewed up by just about anything if they don't have any backup. Part of putting together a balanced military force is knowing the strengths and weaknesses of the different unit types--for example, tanks can't fire at air units, mortar men can only attack buildings, and bazooka men are effective against vehicles. There's quite a bit to keep track of, but not so much that it gets confusing.

Resources can be extracted from mundane items, such as this toy robot.
The Green army will often employ hero units to get the job done. Cutscenes between every mission help add to the heroes' personalities. Sarge, the tough leader, is found in every mission. The other heroes are unique versions of other basic troops. Their presence adds character to the basic elements in the game, and as such it can be depressing to see them die in a mission.


Overall, Army Men: RTS does a good job of creating a real-time strategy game based on the classic line of plastic toys. Although not particularly challenging, the campaign mode will keep you busy for a while. The lack of a skirmish mode is a drag, but at least there is a multiplayer mode in which you can challenge your friends to a plastic duel. The bottom line is that the game is very easy to play and quite fun despite its limitations. Gamers who have had no RTS experience will be able to dive right in. Meanwhile, though hard-core RTS players won't find Army Men: RTS to be one of the more sophisticated games in the genre, they'll at least be able to enjoy its originality.


Army Men RTS Game System Requirements:
System= Pentium III CPU 500 MHz
RAM= 128 MB
Video Memory= 16 MB
OS= Windows 98, 2000, XP, Vista, 7 and Windows 8


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