Tuesday, April 29, 2014

Delta Force 3 Land Warrior PC Game Full Version Free Download




Delta Force 3 Land Warrior If you want to mow down terrorists using the latest firearms in a variety of colorful settings, then this is your game.
When most other shooters had you locked indoors, hunting for power-ups as you fought fantasy creatures, Delta Force helped usher in the hard-core tactical shooter. Delta Force and its sequel focused on relatively realistic Special Forces actions. Single shots could kill, stealth mattered, and you could engage targets outdoors from extreme distances. While marred by weak enemy artificial intelligence, the new third installment, Delta Force: Land Warrior, builds on this formula. It introduces a new graphics engine, some of the latest military firearms, and 30 colorful single-player missions. In real life, Delta Force is the US Special Forces unit that carries out the most difficult and sensitive counterterrorist and commando operations. In Delta Force: Land Warrior, you can play as five different Delta Force operatives, each with his or her own specialties. Characters have detailed backgrounds, and they're pretty interesting; for instance, heavy gunner Pitbull was a heavyweight fighter from the Bronx, while Gas Can, the resident demolitions expert, is a good ol' boy from Texas. These characterizations have little bearing on gameplay, but each character's special abilities do: One is a swift swimmer, another can hold heavy weapons steadier, another is a superb knife fighter, and so on.
You'll want to pick a character for each mission who has abilities suited to the task at hand and who can most effectively use your favorite game weapons. One of the biggest strengths of Land Warrior is the inclusion of more than 20 different firearms. You get to lug quite an arsenal around, including a sidearm, primary and secondary weapons, explosives, and grenades. For pistols, you can choose 9mm and .45 caliber models from Glock and Heckler & Koch, as well as a dart pistol for underwater combat. There are submachine guns with different effective ranges, magazine capacities, and options like silencers. You can snipe with the Barrett .50 caliber rifle or a silenced PSG-1, among others. When you need to break out the big guns, you can use the M249 SAW (squad automatic weapon), the Jackhammer automatic shotgun, the MM-1 automatic grenade launcher, and even the AT-4 anti-armor rocket launcher. You can rig explosives, set booby traps, throw grenades, and paint targets for artillery strikes. You can wield famous assault rifles like the AK-47, the Steyr AUG, the Heckler & Koch G11, and the futuristic OICW of the US Army's Land Warrior program.
The real-life version of Land Warrior is the US military's attempt to create high-tech soldiers who will use an integrated electronics system to increase their combat effectiveness. Currently under development, the system will likely include advanced radio equipment, night vision, a global positioning satellite unit, a laser range finder, and a portable computer that jacks into the soldier's helmet. The system also includes advanced "interceptor" body armor to protect against high-caliber rifle rounds. Much of this is modeled (if loosely) in the game in the form of heads-up displays with dynamic map readouts, friend-or-foe indicators, a night vision view, and so forth.
In game terms, one of the most interesting features of the Land Warrior system is the OICW, or objective individual combat weapon. It fires both 5.56mm rounds and 20mm air-bursting high-explosive grenades. The air bursts allow shrapnel to hit targets hidden behind cover, and the OICW has a farther effective range than most current assault rifles, which increases your chance of engaging the enemy before coming under fire.
The Delta Force series is known for providing huge outdoor combat environments in which to use such long-range weapons, but in the previous two games, NovaLogic's voxel terrain technology had drawbacks, like sluggish frame rates, pixelated graphics, and compatibility issues with certain video cards. Land Warrior's new 3D-accelerated graphics engine now renders both expansive outdoor areas and tight building interiors quite effectively. Areas vary widely from high, snowy hills, to deserts spotted with huge cacti, to tropical lakeshores. So you may need to snipe at a guard hundreds of meters away from a stand of pine trees on a mountainside, or you may need to swim below a lake's surface, knife in hand, to silently infiltrate a base on the far shore. While the graphics - particularly the skies - are good, don't expect the same quality from Land Warrior as from games based on the Quake III Arena, Unreal Tournament, or even LithTech engines. Grass textures in Land Warrior look muted and monotonous, trees are sparse, and textures on hills shimmer as you run. Indoor areas tend to lack textural and architectural imagination, though there are some notable exceptions such as the pyramids and Sphinx of Egypt - yes, you get to fight in them! Also, the character models in Land Warrior are a bit blocky, and the animations look stilted, while the weapon graphics tend to look slightly blurred in first-person view. Still, there are many nice visual effects in the game, such as birds soaring overhead, little plumes when bullets strike water, and flashes from ricocheting rounds. The graphics may not be gorgeous, but they involve you in the gameplay, which is ultimately more important.
Like the graphics, the sound effects in Land Warrior are good but not great. Weapons effects are vivid, and the heavier guns sound weighty and powerful. The sounds of footsteps, while too quiet overall, vary from softly padding across grass to crunching through snow. Unfortunately, environmental sounds are very limited in Land Warrior, which makes most areas seem lifeless - yet you'll hear enemies shout or cry out in pain from extreme distances. The menu music is nondescript and doesn't add much to the game.
Delta Force: Land Warrior offers 30 missions, including a training course to familiarize you with game conventions, ten quick missions, and 19 linked campaign missions. There's also a mission editor. Missions take place in exotic locales across the world, including Africa, Indonesia, and South America. You'll have to destroy the power plant of a mercenary group, eliminate an assassin about to join forces with a major drug cartel, and rescue VIPs from a fortified compound. Night missions create lots of tension: Shots ring out, but you can't place the shooter, and enemies can appear right next to you before you can react.
Before missions begin, you get a briefing and a chance to select appropriate gear. However, you don't create any detailed plans like in the Rainbow Six games. Missions often open with you being inserted by helicopter or even parachute, which really immerses you in the scene. You'll then use your HUD to navigate to preset waypoints that you can edit while in the mission. For practical purposes, most missions are solo adventures, though you may have a computer-controlled teammate or two accompany you. The interface makes issuing orders to them awkward, however.

Delta Force: Land Warrior is a compromise between the complexities of tactical shooters like Rainbow Six: Rogue Spear and the more basic designs of traditional shooters. Land Warrior is easy to learn, but there's enough subtlety and diversity to the weapons to maintain your interest. In fact, the huge arsenal is half the fun, the other half being long-distance engagements and sniping. The vivid settings of the single-player missions are immersive, though the missions generally aren't challenging enough. Multiplayer is frantic and fun, though not as sophisticated as it could be. If you want subtlety and complexity, Delta Force probably isn't for you, but if you want to mow down terrorists using the latest firearms in a variety of colorful settings, then this is your game.



System= Pentium III 933 MHz
RAM= 128 MB
Video Memory= 32 MB
OS= Windows 98 Windows XP Windows Vista Windows 7 and Windows 8




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Sunday, April 27, 2014

Delta Force 2 PC Game Full Version Free Download




Delta Force 2 It will keep you on the edge of your seat and tuned to the action at all times.
n the original Delta Force, you played as a soldier in the US Army's elite commando and counterterrorist military force. The game overcame its graphical shortcomings by delivering top-notch action in both single- and multiplayer modes. Apparently NovaLogic was willing to bet on the same horse again, as Delta Force 2 uses yet another voxel-based graphics engine, but like its predecessor, its gameplay is good enough to buoy its less-than-stellar visuals.
Delta Force 2 offers around 45 single-player missions, including 25 sorties split between two campaigns and 20 stand-alone scenarios, in which you must prove yourself against large and heavily armed terrorist armies. In most cases, you'll work alone or with a handful of computer-controlled support teams. Most scenarios involve a clandestine attack-and-destroy mission against enemy bases, though many also include hostage rescue, recovery of stolen assets, and other commando-style objectives. The game also contains a powerful mission editor that lets you craft complex scenarios with relative ease and even provides thorough documentation for it.
The mission design in Delta Force 2 is generally excellent. Not only are most scenarios more difficult than the missions in the original, but they also seem realistic and believable. Although some are definitely influenced by Hollywood (one stand-alone mission conjured memories of the train attack scene in Lawrence of Arabia, for example), even these are a lot of fun from beginning to end.
Gameplay is very similar to the original Delta Force; once again, it emphasizes lots of long-range sniping punctuated by the occasional close-quarters ballet of full-auto panic fire. In many missions, you can work your way slowly towards the objective by moving and sniping until only a handful of indoor defenders remains. In other missions, time is more of a factor. Direct assaults are almost always a sure recipe for disaster, despite the game's ludicrously dangerous default mission waypoints. For this reason, most missions tend to last awhile - 30 to 45 minutes on the average. Also, you cannot save during a mission, so a lucky shot fired by the final bad guy requires you to start over from the beginning. Another potential problem is a glitch that lets some enemies see and shoot you through wooden or even stone walls. Fortunately, this bug only reared its head on a handful of missions, and always in the same place, but it will undoubtedly irk some players.
Yet another possible problem is the graphics engine. By using the enhanced Voxel Space 32 3D engine, NovaLogic made a design decision that adversely affected both Delta Force 2's gameplay and its viability on store shelves. Because the game uses grainy voxels instead of crisp polygons, much of the long-range combat in the game boils down to hunting for moving pixels. Also, because of the exclusively 32-bit graphics engine, Voodoo3 owners are left out in the cold: The game will only take advantage of hardware acceleration (which really only affects objects like trees, buildings, and vehicles anyway) on 3D cards based upon 32-bit graphics chips.
Fortunately, Delta Force 2 looks pretty good on a fast system. Even with the inherent blockiness of the voxel engine, the settings and characters look fairly lifelike. In fact, the gently rolling hills and impressive water effects make many of the maps quite beautiful, especially with 32-bit color enabled. Still, the frame rate was very choppy at 800x600 resolution on a 450-MHz Pentium II with a TNT2 card, though it looked fairly good and ran smoothly at 640x480. It took switching to a GeForce 256 card to make the game playable at 800x600.Unlike its graphics, Delta Force 2's sound effects deserve special praise, since they are some of the most convincing weapons effects you're likely to hear in a computer game. The M249 SAW in particular has to be one of the coolest-sounding weapons ever. Other effects, such as the zing of near misses and the bloodcurdling screams of your victims, help to create a highly believable environment that will keep you on the edge of your seat and tuned to the action at all times.
In addition to the sound, the gameworld itself is immersive and dynamic; enemy units respond in various ways to gunfire - some come running, some drop prone, and some seem to ignore the offending noise completely. These varied reactions ought to keep you on your toes, since you'll never know in advance. Also, because many of the missions are chock-full of enemies - dozens in some cases - you are forced to hide in tall grass as often as possible, which is a new addition to Delta Force 2. Though the grass looks like little more than big pixelated blobs on the ground, it does add a welcome element of stealth. It also works for the terrorists in some cases, as bad guys who drop prone in tall grass become nearly invisible.
Other new features include airborne insertions for particular missions. This is simply an automated parachute drop at the beginning of some of the scenarios, but it does add a little element of excitement - especially when you find yourself dropping right on top of an enemy patrol. Also, the game's interface has been cleaned up and improved; you now have access to a minimap at all times without sacrificing room on the screen.
However, much like in the original Delta Force, your computer-controlled allies are virtually useless if you deviate from your preplanned mission waypoints, which nearly always take you on a suicide run directly through the heart of enemy defenses. That's because they move based on triggered events, most of which require you to walk over a waypoint. Thankfully, you can modify the waypoints using the new commander's screen. You can also use this screen to coordinate the movements of your teammates during multiplayer games, which are one of Delta Force 2's greatest strengths.
Online sessions on NovaWorld are lively, frenetic firefights that are almost certain to turn the game's harshest critics into fans. Delta Force 2 is one of the most exciting and enjoyable online gaming experiences out there, despite the fact that some of the promised features haven't yet been implemented. The game supports as many as 50 players at once and features a wider array of weaponry than before and a new armory building that lets you change your weapon loadout without logging out. However, the new game modes, including attack and defend, search and destroy, and team flagball, are not yet available on NovaWorld. Fixed gun emplacements, which are by far the most intriguing of the new features, are not yet available either. But NovaLogic plans to roll these features out over the coming weeks. Performance on NovaWorld is good over 56K connections and even better over a fast pipe like ISDN, cable, or DSL.

Delta Force 2 is a great single-player game with an impressive multiplayer component. Owners of incompatible video cards should make sure the game is playable and palatable before buying it, but otherwise the game should have a widespread appeal among fans of tactical action games. While it doesn't deserve as high a rating as the first Delta Force since the two are so similar, Delta Force 2 can't be beat for free-ranging commando combat.


System= Pentium III CPU 550 MHz
RAM= 128 MB
Video Memory= 32 MB
OS= Windows 98 Windows XP Windows Vista Windows 7 and Windows 8



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Friday, April 25, 2014

Delta Force 1 PC Game Full Version Free Download




Delta Force 1 If ever there was a game that proved the value of gameplay over graphics, it's Delta Force.
At first glance, NovaLogic's Delta Force doesn't look like the sort of action game you might expect to see here at the tail end of 1998. After all, a game in this genre has to be 3D accelerated to be good, right? Not necessarily. If ever there was a game that proved the value of gameplay over graphics, it's Delta Force.
Delta Force is a game of special forces combat against terrorist and insurgent forces. You can play the game from either a first- or third-person viewpoint. You can even do both at the same time, thanks to the picture-in-picture feature that lets you see your first-person view in a small window while playing the game from a third-person POV.
While comparisons to Rainbow Six are inevitable, Delta Force bears only a passing similarity to Red Storm's tactical shooter. For starters, you do not plan your own operations in Delta Force; they are assigned to you. You also do not have the luxury of working with seven squad mates. You will typically have two to four other soldiers in the field with you, but they make up separate assault teams that you cannot control (and which often have separate, specific mission goals). Finally, each of the game's 40 missions takes place in the great outdoors. The only real similarity between the two games is the special forces angle and the semirealistic action where one shot translates into one kill.
Delta Force includes five single-player campaigns, each against a different foe in a different theater: a drug lord in Peru, terrorists in Chad, terrorists in Indonesia, insurgents in Uzbekistan, and more terrorists on the Russian island of Novaya Zemlya. The foliage (which is universally sparse), the buildings, and the bad guys all vary from region to region, though the landscapes are all pretty much the same except for color changes (green for jungle, tan for the desert, white for the snowy arctic circle, and so on). Rolling hills and plains pitted by deep, smooth canyons are pretty much the standard terrain type here.
Most of your missions involve finding and eliminating an enemy base, but these are well varied because of differences between the many bases you attack. At the beginning of the game, for example, you'll encounter enemy strongholds that are typically guarded by foot soldiers, a few roving patrols, and maybe a guard tower or two. Later on, these bases become much more formidable, with bunkers, razor wire fences, increased patrols, and even a few enemy helicopters.
The attack-and-destroy missions are interspersed with a healthy number of other scenarios. For example, there are a few missions where you will have to infiltrate a base to steal a laptop or some other source of intelligence data. Others include rescue missions, convoy ambushes, and (in one of my favorites) laser-designating targets for naval bombardment. Overall, the mission design in Delta Force is very strong. Another positive note is the fact that you have a lot of control over the order in which these missions are completed. You can even skip around from theater to theater, if you like. And even though the basic goal is pretty much the same throughout (kill all the bad guys and make it to your extraction point alive), the mission specifics are varied enough to keep things exciting, challenging, and reasonably fresh.
One point where Delta Force could stand some improvement, however, is in the mission-planning phase. As mentioned earlier, you have no say in the mission plan itself. You can alter your starting equipment and weaponry, but the mission waypoints are fixed - and suicidal. Nearly every mission is planned out so that your first dozen or so steps will take you straight into the heart of heavy, concentrated enemy fire. The best way to complete most missions is to ignore the waypoints entirely and make your way slowly around the objective, sniping all visible bad guys from extreme range before moving in to mop up the survivors. Unfortunately, the movements of your fellow soldiers seem to be triggered by the waypoints, so they will not always move if you don't walk over a particular spot on the map. This was especially evident on the last mission in Novaya Zemlya, where my pals in Charlie Team stayed safely hunkered down in a ditch - about 10 feet from a group of four terrorists - throughout the entire mission.
Then again, the computer-controlled good guys aren't often much help anyway (particularly Charlie Team, which was about as useful as red shirts in Star Trek). For some reason, these poor fools got wiped out early in almost every single mission, often before I could even make it to my first few waypoints (maybe that's why they wouldn't leave their hole on the last mission�). The AI for enemy troops, on the other hand, is quite good. Unlike in Rainbow Six, a bad guy in Delta Force will most certainly respond when you blow away his buddy - and so will a dozen or so of his comrades. Opening up with an automatic weapon from an unprotected spot is sheer suicide, as the bad guys will quickly home in on your stream of fire and wipe you out. Also, a few shots in the wrong place or at the wrong time will bring in hordes of reinforcements to make your job more difficult. Still, for the sake of playability and game balance, the bad guys generally present you with a good target and pause enough between shots to give you ample time to react to an attack.
Your ability to locate and kill your enemy, however, is directly proportional to the speed and power of your PC. Based on NovaLogic's highly tweaked Voxel Space 3 engine, the unaccelerated graphics in Delta Force are functional, with even an occasional hint of brilliance - but only on a well-equipped Pentium II machine. The game's minimum spec calls for a Pentium 166 with 32MB RAM, but on a Pentium 233 with 64MB RAM and a 12MB Voodoo 2 card, the game crawled along at any resolution higher than 512x384 at 256 colors and looked just plain ugly at any of the lower settings. Unless you have at least a Pentium II 300 with 64MB RAM and an 8MB video card, you will have a hard time picking out enemy troops from the multicolored chunks that make up the landscape. NovaLogic is reportedly working on a 3Dfx patch that will accelerate the character animations and the building rendering (all of which is polygonal), but no release date has been set for that patch.
Still, the tepid graphics engine does not ruin this game. So long as you have the hardware to run it at 640x480 with 16 million colors (the aforementioned Pentium II 300 can do this just fine), Delta Force can actually be quite impressive from a visual standpoint. The maps are all very well designed, as are the various bases, airfields, and other objectives you'll encounter. The player and enemy animations are excellent and realistic. The death animations even vary depending on where a character is shot. And the rolling terrain makes sniping a real challenge, as you often have to wait for a bad guy to pop up from behind a rise before pulling the trigger. The idea was to create believable outdoor environments where combat could take place at extreme ranges (we're talking about distances of up to a kilometer here), and Delta Force truly delivers in that respect.
The game's Dolby Pro Logic 3D positional sound and excellent sound effects make the battlefield even more realistic and immersive. The sound of bullets whizzing by is often the only indicator you have that you're under fire. When you hear slugs hitting the ground all around you, you know that it's time to move and move fast. Also, the shouts of your enemies (which come complete in a language native to the theater) will let you know whether or not you've been spotted. Once, after shooting a Peruvian at point-blank range, I heard him yell "Medico! Medico!" before crumpling to the ground.
The weapon sound effects, from the suppressed H&K MP5 to the mighty M249 SAW, are utterly fantastic - possibly the best I've ever heard. In multiplayer games, the weapon sounds of 32 players combine into an unforgettable din. When you enter a multiplayer game of Delta Force on NovaWorld, NovaLogic's free gaming service, you will feel like you're entering a real combat zone.
In general, multiplayer games of Delta Force are incredibly fun - when they work. NovaWorld is very obviously lacking in the bandwidth department, and reports are flying all over the Net about difficulties getting this game to work well over modem and generic Internet links. Still, if you catch NovaWorld on a good day and at a good time, you're in for a treat. Delta Force online is one of the most enjoyable and thrilling multiplayer experiences I've ever had. Game variants like capture the flag, king of the hill, and team deathmatch are a real blast no matter how many players are in a game. While the game has several flaws, such as horrific warping, questionable stability, and bizarre scoring glitches, it's still a lot of fun. Hopefully, NovaLogic will address the game's problems in a patch or two. One feature it should add is the ability for players to start their own games on NovaWorld (currently, you are limited to a set number of games already in progress). And for all you deathmatch purists out there, forget all that crap about the evils of camping. Sniping is the key to victory in Delta Force. If your CTF team does not have a sniper or two in the hills, for example, you simply will not win.

Delta Force is a very impressive game overall, despite the limitations of the graphics engine and the multiplayer flaws. The excellent single-player gameplay, the solid multiplayer component, and the incredibly immersive battlefield environment make for a truly impressive game. Any action fan who is open-minded enough to look past the graphics engine will see a game that easily ranks with Rainbow Six as one of the year's best "alternative shooters." Just make sure you have a powerful system, otherwise you'll waste all of your ammo firing at pixels you could almost swear had just been moving.



Processor= 233MHz
RAM= 96MB
Graphics= 16MB
OS= Windows 98 Windows XP Windows Vista Windows 7 and Windows 8




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Wednesday, April 23, 2014

Commandos 3 Men of Courage PC Game Full Version Free Download




Commandos 2 Men of Courage 
It can't be recommended over the PC version, let alone wholly recommended in its own right, except to those looking for an extremely tough PS2 action strategy game.
The direct approach isn't always the best approach--this concept lies at the heart of Commandos 3 just as it did with its predecessor, the innovative 1998 real-time tactical combat game that mixed elements of stealth, action, and even puzzle-solving in a World War II setting. Spanish developer Pyro Studios' visually stunning sequel takes the core gameplay of the original, adds some of the features from the 1999 stand-alone expansion pack along with plenty of great new ideas, and ultimately provides a highly challenging, sophisticated experience that's even better than the first. But be warned--Commandos 3 can be as intimidating as its premise makes it sound: You'll command a small group of elite Allied operatives deep behind enemy lines to perform a series of important clandestine missions. At every turn, your commandos will be avoiding the patrols of German or Japanese forces. It can be a difficult game, especially at first, but Commandos 3 truly evokes the intensity of the harrowing depictions of World War II that you've probably seen in film or on television.
Your commandos will engage in multiple high-priority missions.
Actually, the game clearly alludes to the movies that inspired it--even the manual admits that the game has more in common with fictional accounts of the war than with factual ones. If you're familiar with classic World War II movies such as The Guns of Navarone, Bridge on the River Kwai, or even the more recent Saving Private Ryan, then you'll easily catch the references to these films in the game's various missions. As in these and other epic World War II movies, in Commandos 3 you'll have to do such things as rescue Allied soldiers, sabotage powerful sea vessels, assassinate key enemy officials, get your hands on important documents, and much more. The objectives are plentiful and varied and the game will take you to a wide variety of real-world settings, but the overall number of missions in Commandos 3 seems small: There are only 10 main missions in the game. You must play through them all sequentially, even though they aren't necessarily related to one another. In fact, the relative length and difficulty of each mission doesn't necessarily increase from one mission to the next, either.
Make no mistake, though--by any standards, all these missions are huge, and you'll typically spend many hours trying to accomplish the laundry list of objectives in each one. There's also good incentive to replay each mission, since a number of smaller bonus levels can be unlocked if you thoroughly explore the main missions. And the game's two higher difficulty settings noticeably affect the way enemy guards react, requiring you to take different paths to success. But before you can get into the main missions, you must first get through two "tutorial" levels, which have to be the most difficult tutorials ever put into a game. These smaller missions provide very little actual tutorial--instead, they take a sink-or-swim approach by dropping you straight into enemy territory, leaving you to learn the hard way about the intricacies of the complex gameplay of Commandos 3. This can make the first hours of play unnecessarily frustrating, so much so that some players may be quickly turned off to the game. That's too bad, because Commandos 3 is well worth the effort it takes to learn.
Each mission area is rendered in exceptional detail.
The colorful, memorable cast of characters at your disposal comes mostly from the previous Commandos games and includes a powerful Green Beret; a deadly marine; a spy capable of disguising himself as the enemy; a sapper, your demolitions expert; a mechanic who can commandeer enemy vehicles; a master sniper; and even a seductive secret agent. New additions to the roster include a fleet-footed thief and an unlikely bull terrier whose barking can distract your foes. You'll also join forces with Allied troops whom you can control in many of the missions.
In the original Commandos game, each character had a limited, very specific set of skills--for example, only the Green Beret and the spy could actually move enemy victims' bodies so that other guards wouldn't see them, which made these two the key players in most missions. In Commandos 3, for the most part, each character has a wider variety of skills and is much more versatile--for example, most everyone can now move bodies out of sight. This gives you many more strategic options during play and, for better or worse, eliminates much of the puzzlelike feel of the original game's missions. The game's sole remaining puzzle element lies in the fact that you can't choose which commandos to bring into a mission and can't choose their starting equipment--you'll just have to make do with what you get.
Commandos 3's multiplayer mode lets you attempt all the missions cooperatively, though the host player has to have beaten them in single-player mode first. This option lends even more replay value to a game that will take you many dozens of hours to finish on your own--thus, the GameSpy Arcade program is provided to let you easily find allies to play with.


Like its predecessor, Commandos 3 is a distinctive game with a great design and a lot of impressive features. Yet Commandos 3 is even better than the first--its design is much more focused, the missions are more involved, and the expanded options for your commandos are all excellent. As a result, the game will certainly appeal to most anyone who likes a challenge for both the mind and the reflexes. And what a challenge--you'll feel a real sense of reward and relief after finishing each of the epic missions in Commandos 3.



System= Pentium III CPU 733 MHz
RAM= 256 MB
Video Memory= 32 MB
OS= Windows 98, XP, 2000, Vista, Windows 7 and Windows 8




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Saturday, April 19, 2014

Commandos 2 Beyond The Call of Duty Highly Compressed PC Game Free Download




Commandos 2 Beyond the Call of Duty ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
Just about every good game gets an expansion pack or a sequel, not just because it's profitable, but because it's easy. The good idea's already there, and the existing technology can be recycled to make a game that feels comfortably familiar but with new and exciting content. Recent expansion packs like Starcraft: Brood War, as well as sequels like Myth II and Fallout 2, all bettered their predecessors. But Commandos: Beyond the Call of Duty, a standalone expansion to Behind Enemy Lines, ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
The original Commandos was a surprise hit. It cleverly combined strategy, puzzle, and action elements with great graphics and an all-too-apt subject matter, and while there was some debate over just what kind of game it was trying to be, most found its demand for planning and precision to be both unusual and exciting.
At a glance, Commandos: Beyond the Call of Duty is more of the same, with a few new bells and whistles. But the fact is, you can have too much of a good thing. The original Commandos was a great game because each member of the squad was highly specialized. A couple of them, the Green Beret and the spy, ended up doing most of the work, but that was OK, because the others like the marine and the sapper got their moments in the spotlight. In Beyond the Call of Duty, though, each character gains the ability to throw a stone or toss a pack of cigarettes as a means of distracting the unassuming enemy. Likewise, every commando can now force a captured nazi to do his bidding, so long as the hostage remains within the range of the commando's sidearm. The hostage can be used to distract his comrades, so that one of your squad can sneak past or sneak in for the kill. These new abilities are fairly interesting, but the fact that every commando has them clouds the sense that your soldiers are working as unique and complementary components of some perfectly tuned machine. The commandos' roles become less clear, and with that, some of the game's appeal slips away.
It also doesn't help that the game is even more difficult than the first. It's tempting to justify the excessive difficulty by the fact that the game contains only eight missions (the original had more than twice as many), but that would be a solution to the wrong problem. Besides, nobody complained that the original Commandos was too easy - all of its missions were difficult, though some were far more difficult than others. Nevertheless, all its missions could eventually be completed so long as you were patient, and the game didn't get too frustrating because each mission could be reduced to a series of smaller situations, and you'd rarely get stuck at any one point for too long. On the other hand, Beyond the Call of Duty starts out frustrating and just stays there. These missions don't just seem difficult, but downright unfair. In the first mission, if you don't save a sniper rifle round until the very last point, you probably won't be able to clear the minefield and escape; and there's no real way to anticipate this eventuality, so if somebody didn't warn you, you'd end up having to restart.
At other times, there are so many enemy troops patrolling an area that it doesn't seem like there's an appropriate way of resolving the situation. You'll wonder what would happen if maybe you threw the cigarettes, the stone, and used the decoy all at the same time, while a hostage distracted everybody.... But unfortunately, much like the first game, Beyond the Call of Duty's interface doesn't easily lend itself to multitasking, since the commandos are slow to respond and need to be micromanaged. You absolutely must coordinate your troops in this game, but it isn't any easier than before, no thanks to the fact that all the keyboard hotkeys were shifted around. (While the new layout is a little more logical than the original's, it's inexplicable why the designers didn't just let you customize the keyboard layout.) So the control feels more cumbersome than before, since you need especially impeccable timing and coordination, but the interface won't allow it. And even when you finally get through a mission, you won't feel very good about it since you won't be able to shake the feeling that you've figured out something the designers didn't expect you to. The original Commandos was satisfying because its puzzle-like situations had specific solutions. These missions feel clumsier by comparison, requiring at least as much luck as finesse, although the maps themselves all look distinctly beautiful.
On the other hand, maybe the problem is the awful new voice-acting. The original Commandos had a problem with repetitive speech, and that problem lingers in Beyond the Call of Duty. Only now, not only does every one of your troops say the same thing over and over, but every last one of them sounds ridiculous. At least there's good musical accompaniment during each mission, of the appropriate symphonic military variety. Meanwhile, the game's packaging gives top billing to a new female commando "seductress," whose inclusion raises numerous concerns, not the least of which is the fact that she is touted as a key feature yet doesn't even play a significant role in the game.

In spite of everything, it's inaccurate to say that Beyond the Call of Duty is far worse than the original. If anything, the two games are difficult to distinguish, so fans of the original will enjoy Beyond the Call of Duty because of its inherent similarity to its predecessor. And to be fair, there are certain subtle new twists to this game that add strategic depth, such as the spy's ability to wear several types of uniforms. But at the same time, most of the subtle changes have adverse effects and make Beyond the Call of Duty feel like more of the same in the worst kind of way.


Cheats

Codes
During Gameplay type gonzoopera then enter the following code:
CHEAT Effect
Ctrl + F9 Debug Info
Ctrl + Shift + X Destroy Everything
Shift + E Edit Mission
Ctrl + L Invincibility
Ctrl + I Invisibility
Alt + I Picte Interface
Shift + X Pointer on Selected Commandos
Ctrl + Shift + N Skip Current Mission
F9 Terrain Info
Shift + V User Traces
Shift + F1 View Video Mode 1
Shift + F2 View Video Mode 2
Shift + F3 View Video Mode 3
Shift + F4 View Video Mode 4
Alt + Shift + L Write Info in "memlin.dat"

Mission Passwords
PASSWORD Effect
H239Z 01 - The Ashphalt Jungle
IR291 02 - Dropped Out of The Sky
NGAY7 03 - Thor's Hammer
6S5TL 04 - Guess Who's Coming Tonight
VND2R 05 - Eagles Nest
BUK2L 06 - The Great Escape
LL42X 07 - Dangerous Friendships





System= Pentium III CPU 733 MHz
RAM= 128 MB
Video Memory= 32 MB
OS= Windows 98, 2000, NT, XP, Vista, Windows 7 and Windows 8



Download Commandos 2 Beyond The Call of Duty PC Game

Wednesday, April 16, 2014

TuneUp Utilities 2014 14.0.1000.340 Free Download




TuneUp Utilities 2014 can make your Windows operating system more comfortable, faster and more secure with just a few mouse clicks. And all operations performed on the operating system are completely safe, because all changes are monitored by TuneUp Rescue Center and can be undone at any time. All TuneUp Utilities 2014 modules can be accessed through a common interface that is divided into six categories. The software helps both beginners and experts to make Windows meet their needs in a way that is better, easier and safer. All important system options are explained in an easy way and can be turned on or off at the click of your mouse. TuneUp Utilities 2014 will then make the necessary changes in the registry or boot files automatically. The most changes that you make can be undone in TuneUp Rescue Center - easily and safely.

The TuneUp Utilities 2014 Turbo Mode provides an immediate performance boost whenever you need it. When you use your computer in the TuneUp Turbo Mode, an analysis is performed to see which tasks, programs and functions are currently running in the background that are not strictly necessary. These programs are stopped or slowed down, allowing the additional processing power gained to be used exclusively by the programs you are actually running.

Maintain System
Regular maintenance increases the stability of your PC, but is complicated and takes a lot of time when doing it manually. Spare yourself the stress! With TuneUp Utilities 2014, you can clean up your computer and delete unnecessary files with only one click. Neat!
1-Click Maintenance and Automatic Maintenance
Optimize system startup and shutdown
Defragment hard disks
Remove broken shortcuts
Defragment registry
Clean registry

Increase performance
Softexia ScreenshotWhether you are working or gaming: TuneUp Utilities 2014 increases the performance of your PC. Programs that are used rarely or never are tracked down, startup processes are shortened and unwanted garbage files are eliminated. For trouble-free working on your PC.
Turbo Mode
Configure Live Optimization
Free up disk space
Configure system startup
Display and uninstall programs

Fix problems
With only a few clicks, you can fix typical Windows problems as easy as pie - without being a PC expert yourself. TuneUp Utilities 2014 finds errors on data carriers and fixes them automatically - about 60 of the most frequent problems under XP, Vista, and Windows 7. TuneUp Utilities can even restore files deleted by accident - quickly, easily, and reliably.
Fix typical problems
Restore deleted data
Check hard drive for errors
Manage running programs

Customize Windows
Give your Windows a new look with TuneUp Utilities 2014 and customize programs and system settings to meet your needs: cool new boot screens, icons, and animations provide that personalized look for your Desktop. You can easily customize the appearance of Windows and settings of many programs to your liking.
Personalize Windows appearance
Change Windows settings


Supported OS: Windows XP, Windows Vista, Windows 7, Windows 8.


Home Page - http://www.tune-up.com/





Monday, April 14, 2014

Commandos 1 Behind The Enemy Lines PC Game Full Version Free Download



Commandos 1 Behind Enemy Lines
A genuinely original game of tactics, planning, and precision
The premise of Commandos is a model for the game itself: Just as the heroes of this game prevail in dangerous military operations through unorthodox yet undeniably effective means, so too is Commandos a successful real-time strategy game because of its refusal to adhere to the genre's conventions. Pyro Studios has produced a genuinely original game of tactics, planning, and precision, one with impressive visuals and slick production values and one that will surely please fans of strategic combat, puzzle-solving, and World War II-era warfare alike.

Its isometric perspective recalls any number of real-time strategy games that came before it, but a closer inspection reveals Commandos' striking attention to detail. The prerendered 2D maps all look different, beautiful, and realistic, and accurately depict Nazi-occupied regions in Norway, North Africa, and Eastern Europe. You'll never find a scenario that looks boring; enemy barracks, tanks, electric fences, river dams, and much more all serve to make every mission dynamic and different. You even get some nice eye candy for good measure - enemy vehicles and structures go out in glorious pyrotechnics at the hands of your demolitions expert. And not only can you set the screen resolution to your liking, but you can zoom the screen in and out, set up split-screen cameras to keep tabs on isolated commandos, or set tracking cameras to follow enemy patrols.

Your six Commandos are all unique in appearance and attitude. They move smoothly whether they're walking, crawling, running, or plying any of their deadly skills, and you can learn all about them through a fast and friendly in-game tutorial that focuses on each of their individual skills. They're a charismatic bunch and will quickly grow on you, although their German enemies look rather boring by comparison. There isn't much music to speak of in Commandos, and the sound, though authentic, is sparse. And though the commandos sound great and become immediately distinguishable through their speech, they have disappointingly few speaking lines. The Germans don't have a lot to say either.

An unobtrusive and clever interface borders the screen, showing the various tools in the selected commando's knapsack, any of which can be selected with the click of a mouse. However, this interface is mostly for show; it's quicker just to hit the appropriate keyboard hotkey to select your green beret's combat knife for example - and in Commandos, every moment counts. Moving your men is as simple as clicking the desired destination or double-clicking to make the commando run. You need to micromanage everybody, and no one will move an inch without your express orders. This isn't a problem; just keep your idle men hidden at all times and you'll be OK.

To be sure, Commandos is a good strategy game not so much because of its fine look and interface, but because it makes you think. You needn't worry about real-time strategy protocol like fog of war and resources or having to restart from scratch every time you mess up (you can save whenever you like). Instead, you get a select group of specialists at your disposal, along with a concise yet informative mission briefing that clearly defines your task. You have nearly limitless reconnaissance data at your disposal; you can scroll all around the map, identify all enemy patrols, and even see each enemy's field of vision represented onscreen through a sweeping colored cone.

And so, you'll always have your work cut out for you - what you need to do is figure out exactly how to get the job done. Thus you need to develop a long-term plan, not unlike the skilled chess player facing an equally competent opponent. Essentially, you must figure out how to eliminate every enemy who stands in your way without any of the other enemies noticing. This will never prove an easy task, as the odds are always awful. But then again, the elements of stealth and surprise are always on your side. Guards cannot hear your men moving, nor can they hear their fellows die by your silent weapons. But if they see any of your men, or witness anything suspicious, they'll get riled up and you'll be in serious trouble.

To succeed, you must coordinate your troops. For instance, the marine is an adept killer, able to emerge from underwater instantly, armed and ready with knife and harpoon gun - but he needs the green beret's brawn to dispose of the bodies. And if the spy can find an enemy uniform and distract the enemy, then the driver will be able to sneak past and steal a parked tank. The combinations aren't always binary; solving certain situations in Commandos can be very complex and challenging but always logical and predictable. You cannot slow the game down or speed it up, and so you'll occasionally need to employ a little dexterity and good timing. But these action elements only amplify the game's visceral appeal and do not detract from its strategic core. You'll also run into the occasional pathing problem trying to operate a large vehicle, but aside from that, Commandos controls just fine.


Commandos contains a single linear campaign composed of 20 big missions. The linearity isn't problematic; while there exists a best way to win each scenario, you always get plenty of room to be especially creative or just a little reckless. And because they're well designed and open-ended, you'll want to play most of them more than once. Any of these missions can be attempted cooperatively with up to five other players, each responsible for at least a single troop. However, the true pleasure in this game is coordinating the entire squad single-handedly, anticipating how a situation will transpire and watching it go according to plan or successfully improvising when things don't go your way. And what a pleasure - after you navigate your team through or past some 50-odd nonchalant German guards, destroy a vital enemy installation, and hijack a means of escape, you may well find Commandos sneaking its way to the top of your list.



System= Pentium II CPU 233 MHz
RAM= 64 MB
Video Memory= 16 MB
OS= Windows 98, 2000, NT, XP, Vista , 7 and Windows 8



Download Commandos 1 Behind The Enemy Lines PC Game

Saturday, April 12, 2014

Nero Burning ROM 2015 16.0.02000 Multilingual Free Download




The powerful burning software Nero Burning ROM allows you to burn your data, music and videos to disc. Nero Burning ROM gives you full, customized control of your burning projects. You can - among other things - define the file system, the length of the file name and the character set; you can also change the disc label. And of course, you can also customize the Nero Burning ROM toolbar and change the keyboard shortcuts. 

Despite its wide range of features, Nero Burning ROM has remained an easy-to-use burning program that creates discs in just a few steps. You select the disc type to be burned (CD/DVD/Blu-ray), define the project type, add the required data and then start burning.

Using Nero Burning ROM you can save audio files from an Audio CD to the hard drive. In the process, the files are encoded, i.e. converted into a format that the computer can read. The Audio CD can be automatically identified with Gracenote. So called metadata such as title, genre, and track title are accessed by the Gracenote Media Database and associated to the tracks. That way you have audio files that are accurately and fully named after the encoding process.

Nero Burning ROM is available as part of Nero 2015, Nero 2015 Platinum and as a standalone product (Nero Burning ROM 2015). All versions offer the full range of functions, but Nero Burning ROM as standalone product does not offer access to Nero MediaBrowser unless Nero MediaHome is installed. You can always upgrade your standalone version to Nero 2015 or Nero 2015 Platinum.

What's New in Nero Burning ROM 2015?
Nero AirBurn: Burn files straight from your Android & iOS device
New Nero Launcher with instant access to tasks and tutorials
New Manual app to help you learn and master Nero Burning ROM 2015

NEW! Nero AirBurn
NEW! Burn with your smartphone or tablet!
NEW! Select precious photos, videos and even documents on your phone or tablet
NEW! Send these files directly to your PC for instant burning
NEW! Works on your iOS and Android

NEW! Nero Burning ROM Launcher
NEW! Sleek launcher for Nero Burning ROM and free Nero products
Quick access to all video tutorials including new ones
Fast access to your new Nero mobile apps

NEW! Nero Burning ROM Manual App
Our app contains detailed step-by-step guides and instuctions to master Nero Burning ROM 2015
Works on iOS and Android



Thursday, April 10, 2014

Saints Row IV PC Game Free Download




Saints Row IV is an action-adventure video game set in an open world environment. It is developed by Volition, Inc. and published by Deep Silver. It was released for Microsoft Windows, PlayStation 3 and Xbox 360. It is the fourth installment in the Saints Row series, after the release of Saints Row: The Third in 2011. As in previous titles in the series, the player controls the leader of the Third Street Saints, who has now become the president of the United States. The game returns to the fictional city of Steelport from The Third, which will be redesigned as a retro-futuristic dystopia with elements of Washington, D.C. The game takes place at least five years after The Third, focusing on the Saints fighting aliens.
After the events of Saints Row: The Third, Pierce, Shaundi and the Boss are called upon to assist MI-6 agent Asha Odekar and her contact, former Deckers leader Matt Miller, in infiltrating a Middle Eastern compound to assassinate Cyrus Temple, the former leader of STAG who has since gone rogue. The Boss manages to kill Cyrus, but is unable to stop him from launching a nuke. Climbing aboard the missile, the Boss disarms the nuke in midair before it reaches Washington, earning the adoration of America.



Five years later, the Boss has been elected President of the United States, with several members of the Saints acting as cabinet. While preparing for a press conference, the Boss is told that Asha and Matt have arrived at the White House to warn them of what they suspect is an impending alien invasion. Just as the Boss is informed, the invasion begins, spearheaded by the alien warlord Zinyak, who captures all of the cabinet members as well as the Boss.




OS: Windows Vista (x86 or x64)
Processor: Intel Core 2 Quad Q6600 | AMD Athlon II x3
Memory: 4 GB RAM
Graphics: NVIDIA GTX 260 | AMD Radeon HD 5800 series
DirectX: Version 10
Hard Drive: 10 GB available space




Download Saints Row IV Game

Tuesday, April 8, 2014

Jurassic Park Operation Genesis Free Download



Jurassic Park Operation Genesis is an enjoyable game that should appeal to dinosaur buffs and park simulation fans alike, thanks to its attractive graphics engine, unique features, and surprising gameplay depth.
Amusement park simulations are among the best-selling games on the PC market today. Their popularity should come as no surprise, because these simulations can appeal to such a broad audience�men, women, and children alike. What is surprising is that almost all games based on the Jurassic Park license to date have been action games, while the premise of the original movie was the creation of the world�s greatest zoological park. Universal Interactive has finally taken the logical step with Jurassic Park: Operation Genesis, a strategy game that lets players create and manage a dinosaur zoo. Jurassic Park: Operation Genesis is an enjoyable game that should appeal to dinosaur buffs and park simulation fans alike, thanks to its attractive graphics engine, unique features, and surprising gameplay depth.
The game allows a very wide field of view.
Operation Genesis� 3D graphics engine does an excellent job of rendering the lush terrain of a tropical island. The dinosaur models are very detailed, allowing players who have even a passing knowledge of paleontology to immediately spot the differences between similar looking dinosaurs such as the brachiosaurus and the camarasaurus (also known as the brontosaurus). The models are also scaled accurately small velociraptors are dwarfed by the much larger tyrannosaurs, for instance. Weather effects like rain, wind, lightning, and tornadoes add to the overall effect. The engine lets you rotate your view in any direction and also has a wide range of zoom, so you can get in close to examine individual dinosaurs, or get a much wider view to manage your park comfortably. Though Operation Genesis also has special effects like reflective water, we found that the game had a tendency to lock up with the more advanced graphics settings turned on. Fortunately, the game still looks good even at a medium level of detail, though the game�s dinosaur animations still aren�t particularly smooth.
Operation Genesis sounds almost as good as it looks. Each of the game�s dinosaurs lets out different types of noises, depending on whether it�s playing, hunting, sick, or frightened. Your park advisors provide some audio cues, and they even visually resemble the actors from the original movie (though their voices are provided by stand ins). The in-game music is the very same score written by John Williams for the original Jurassic Park film. Williams� songs do contribute to the game�s atmosphere, but die-hard fans of Mr. Williams� music may be disappointed to find that the game doesn�t use CD-quality recordings of the tracks.




System Pentium III CPU 1.0 GHz
RAM= 256 MB
Video Memory= 32 MB
OS= Windows XP, Vista, 7 and Windows 8





Download Jurassic Park Operation Genesis Game

Sunday, April 6, 2014

Project IGI 3 The Plan PC Game Free Download




Project IGI 3 The Plan (stylized as The Plan) is a stealth Action Game Action game which was developed by Eko System, produced by Monte Cristo Multimedia. The game was released for PlayStation 2 and Microsoft Windows on March 31, 2006 in Europe and on April 17, 2007 for the United States. Designed as a budget-title by Crave, the game initially Free.
Plot
Project IGI 3 The Plan sees mastermind Robert Taylor surround himself with some of most highly skills professionals with one objective in mind, steal two famous Rembrandt paintings and sell them on for a nice profit.
Reception
Project IGI 3 The Plan has been received with mixed reviews from critics and gamers alike, the metacritic average is 50 out of 100. The major gripes with the game are the out of date graphics and more sound.




System= Pentium IV CPU 1.7 GHz
RAM= 512 MB
Video Memoey= 64 MB
OS= Windows 98, NT, 2000, XP, Vista, 7 and Windows 8




Download Project IGI 3 The Plan Game