Monday, March 31, 2014

Scarface The World is Yours PC Game Full Version Free Download




Scarface - The World is Yours Once you get over the whole rewriting-the-end-of-the-movie thing, Scarface: The World Is Yours is a competent but usually uninteresting action game.
Hey, remember the movie Scarface? How about that ending, with Tony Montana taking on an army of thugs with his "little friend" and managing to kill most of them...except for the guy creeping up from behind with a double-barreled shotgun? Guess he didn't see that coming. Too bad they didn't leave it open for a sequel, because the continuing adventures of Tony Montana probably would have been pretty cool.
Coke deals and other character interactions are often governed by a golflike meter.
Slight variations on that conversation have probably happened thousands of times since the 1983 release of Scarface, which featured Al Pacino as a tough-talking up-and-coming crime lord who makes a fortune dealing cocaine in Miami, only to lose it all by taking his eye off the ball and becoming way too focused on getting high on his own supply. Through the power of video game magic, Sierra and Radical Entertainment have teamed up to answer the question: What would have happened to Tony Montana if he had escaped from the mansion? What about his empire? And the video game answer to that question is that he'd lose it all and have to perform a number of Grand Theft Auto-like tasks to get it back.
Rewriting the ending to a movie just so you can justify a sequel is a tough pill to swallow, especially when you're dealing with an ending as memorable as the one in Scarface. It's likely that some fans of the film will never be able to get over that hump and will despise the game for existing in the first place. But if you can deal with that concept--you'll take control of Montana shortly after the "say hello to my little friend" line and orchestrate his getaway yourself--you'll find a foul-mouthed and bloody adventure that does next to nothing with the characters. In the film, you saw Tony Montana grow from a simple refugee to the king of the coke world. In the game, the shock of losing his empire causes Tony to clean up his act and get off the yayo so he can start dealing again. Then you basically kill everyone who wronged you, all while talking about the need to have balls. The whole experience feels flat and often self-conscious. It's like the makers of the game watched the movie, picked out a few common words that Tony Montana would say (cock-a-roach, balls, f***, chico, and co�o), and then set about writing dialogue that uses those words as often as possible.
It might not feel terribly true to the spirit of the film, but as a game, Scarface is functional. You're given the open city of Miami to drive around right off the bat, though you'll be doing business in only one part of the city at a time. You start in Little Havana, and your goal is to take back that part of town so you can deal cocaine unabated by the other dealers that have risen during your three-month absence. You take back the streets by going to war with gangs that have taken up residence in various parts of the neighborhood. These gangs are denoted by a skull on your map, and your task here is to roll up to the thugs, open fire, and not stop shooting until they're all dead. You'll also need to buy businesses in each part of town, mainly so that you can use them as drug fronts, and you won't able to advance the story if you don't. But you can't just waltz in and buy each business right away. Business owners have specific tasks that you must complete before they'll sell. That means you'll have to go on a mission. Some of the missions make perfect sense and fit with something Tony Montana would do, like defending a restaurant from attackers. Another has you guarding a speedboat from a fixed gun position on a helicopter while it tries to find shark fins to make shark-fin soup for a wedding party at another restaurant. The slightly goofy missions conspire to make the whole game feel disjointed and flippant.
In addition to the main process of completing missions and buying front businesses, there's the more open-ended goal of making money and building a reputation. You have a reputation level that increases for a variety of different reasons, including completing missions, and you won't be able to take on some missions unless your reputation is at a certain level. If you need to earn a lot of rep, that might mean you go several hours without progressing the story because you need to earn money to purchase junk for your mansion, which raises your rep and also gives you access to the stupidly named "pimp my mansion" feature.
The life of a coke dealer is a dangerous one, but death in this game usually doesn't have much of a consequence.
Or, you can just go on what seems like an infinite number of side missions to help out coke suppliers, usually by defending them from attackers for a minute or two. Once that's done, you can get connected with the suppliers and purchase cocaine. Grams can be dealt on your own to street dealers or through your front businesses, though the street dealers usually give you more money for your product. As you move up the food chain and take over entire neighborhoods, you get access to supply warehouses. Around that point, you can start buying by the kilo and store those fat keys of powder in your warehouse. Once you've stored some coke, you can then go on a distribution mission, which has you drive around to your various front businesses, ostensibly to deliver the coke you've accumulated. But all you really do is drive around and run over boxes that give you money. During this process, gangs will show up and attempt to attack or take out your front businesses, but they're never too hard to deal with. Completing distribution is a great way to earn a lot of cash...dirty cash.
The game keeps track of two different sums of money. Your cash on hand is treated as dirty money, and when you die, you lose all the grams and dirty money on your person. The only way to protect your money is to go to a bank and launder it, which also lets you save your game. The laundering process isn't automatic, though. Whenever you go to deposit your cash, a golf swing-style meter appears with various percentages on it. That percentage is how much of a cut the bank will take for cleaning up your cash flow. You need to hold down a button to start the meter moving and let off when it reaches a success zone at the end to get the lowest rate. This same meter shows up throughout the game and is used to intimidate gangs, fast-talk your way past police, sell grams of coke to dealers, and even disarm bombs. It's a clever system that makes you feel like you're actually working to accomplish these tasks, rather than just pressing a button, though it's not very hard, and you'll rarely fail once you get the hang of it. There are two other factors that impact some of these meters. Your heat with local gangs has an impact on how much money you'll get for selling coke to dealers, and your heat with the police has an effect on the percentage the banks will offer to launder your cash. You can pay either of them down with bribes, though the best way to deal with the police is to not attract their attention in the first place.
This may be the only game around that features something called a balls upgrade.
One of the most exhilarating parts of any Grand Theft Auto-style game is the ability to get out in the middle of the street, arm yourself to the teeth, and start going crazy. Scarface doesn't let you do that, because not only can you not pull the trigger when pointing at any civilian (the game likes to repeat the "I don't need that s*** in my life" line from the movie when you try to blast innocent people), but you also can't get into a protracted standoff with the police. As you do dirt in a visible manner, such as shooting it out with gangs in the streets or even getting into a lot of hit-and-run accidents, a meter starts to slowly fill up. If it gets full, the police show up on the scene. If they don't see you shooting, you might be able to put away your gun and sweet-talk the law into leaving. Or, you might just have to get away. The meter then becomes a timer that slowly drains, and you absolutely must get away from the police in a fast car. If you don't get away before time expires, the game lamely proclaims "you are f***ed," and shots ring out from nowhere, killing you almost instantly. There doesn't seem to be any way to fight your way out of this situation. You truly are "f***ed." It's interesting that someone tried to come up with a new way to deal with the police in a Grand Theft Auto clone, but this method isn't any fun at all.
That applies to much of the game, really. Most of the missions aren't much fun, either, though at least the act of firing a gun is handled well and surprisingly bloody. Comical, Mortal Kombat-like streams of blood blast out of just about any person you shoot, especially if you blow someone's head off. You can lock on and target enemies, and then use the right analog stick to refine that aim for headshots and so on. But once you start getting AK-47s and other high-powered weapons, locking on seems like a waste of time. You can just aim at head height, hold down the trigger, and sweep across a row of enemies to wipe them all out immediately. Plus, shooting without locking on is a more effective way to earn "balls," which is a rage meter. When your balls gauge is full, you can go into a blind-rage mode that takes the game first person for a bit. While in rage mode, you autotarget enemies, which makes them extremely easy to kill. Also, each kill causes you to regain some of your health, making it a useful feature.
Multiplatform games that appear on both consoles and the PC can be a real crapshoot, and the PC version is usually the one that ends up suffering. That's the case with Scarface for the PC, which has the same menus and controls as the console version. It has been poorly adapted to work with a mouse and keyboard, and the mouse aiming never feels smooth. Even more telling is the cheat-code entry screen, which still requires you to scroll through letters to spell out the cheat, rather than letting you type it in.
Graphically, the PC version suffers when compared to the Xbox version, let alone when compared to modern PC games. Even on machines that go way beyond the game's recommended system requirements, we noticed plenty of frame-rate trouble and slowdown. The textures aren't pretty, and overall, the game looks like a quick and dirty console port.
After taking over a couple of neighborhoods, you'll have to visit some of the surrounding islands via boat.
The audio side of the game is all over the place. While the first credit in the game might say Al Pacino right on the screen, that's just because the character looks like the original Tony Montana. The final credit, however, is the credit for the voice actor portraying the lead character by doing his best Tony Montana impression. He's pretty good, and just like in the movie, most of his lines are absolutely packed with cursing. And just as the movie was back when it was new, this may be one of the most curse-filled games around. The rest of the voice cast is full of fairly big names that don't necessarily sound like the sort of names you'd want in a Scarface game, like Bam Margera and Jason Mewes. For the most part, the voices are fine, though the character Mewes (Jay of Jay and Silent Bob fame) plays shouts "die, fat a**, die!" at one point. Who thought working in a fairly obscure Mallrats reference was a good idea? Tony Montana isn't even fat! The rest of the sound effects are as you'd expect. There are good gunshot effects, and the car engines sound decent. The game makes good use of surround-sound setups, especially on the Xbox. The soundtrack is pretty long and contains songs from the movie as well as a bunch of newer stuff from acts like LL Cool J and Cypress Hill, though much of it isn't very effective at setting the appropriate mood, and at its default setting, the music is usually a bit too loud, drowning out important sound effects or character speech.


Overall, Scarface: The World Is Yours is more a victim of some poor design choices than any glaring technical issues. The developers accomplished the task of bringing Tony Montana back to life. But by taking the focus off of the gameplay elements that you'd want in an open-city game and putting it more on the game's bland mission design and all the dull side tasks you'll have to do to earn a reputation, Scarface doesn't play to its potential strengths. The end result is a functional game that presents an interesting premise, but underneath you'll find a wholly uninteresting game.



System= Pentium 4 CPU 1.7 GHz
RAM= 512 MB
Video Memory= 96 MB
OS= Windows XP Windows Vista Windows 7 and Windows 8




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Friday, March 28, 2014

Brian Lara International Cricket 2005 PC Game Full Version Free Download




Brian Lara International Cricket 2005 Defend your country's honor by competing against the world's best cricket players. Brian Lara International Cricket 2005 tests your batting and bowling skills in matches held all around the world.

Exhibition (One-Day International, Test Match, Double Wicket):
Step up to the crease and choose to play in a One-Day International offering a vibrant quick fix of cricket. You can select how many overs are played, up to a maximum of 50, meaning you can create a 20:20 slog fest too. Alternatively, immerse yourself in the classic atmosphere of Test Match, with a 5-day Test in all 10 test-playing nations. Also in Exhibition is Double Wicket providing a very accessible and customisable game with two cricketers on each side.

Tournament (ICC Cricket World Cup, ICC Champions Trophy, World Tour, World XI Series, Double Wicket Tournament):
Time to get serious and compete in the ICC�s official tournaments. Meet the best in the world in the ICC Cricket World Cup, featuring 14 limited-overs national teams, or take part in the ICC Champions Trophy with all the One-Day International nations in a concentrated round-robin competition. The Tournament mode also offers World Tour, where you take your team on a world tour playing Test matches and One-Day Internationals across the globe. Then there�s the World XI Series, featuring customised teams from around the world including Asian, African, Northern & Southern Hemisphere XIs and, ultimately, the World XI. Finally, there�s a Double Wicket Tournament for up to 16 players to compete in short snappy cricket matches.

Challenge (Classic Matches, World XI Challenge, Classic XI Challenge):
When you reckon you�re the best, the Challenge mode is where you can really show off. The Classic Match mode delivers 10 scenarios where you take over a genuine historic match at a critical point and see if you can pull off, or better, the same amazing cricketing feats as your real-life counterparts. There�s also the World XI Challenge, which has you playing as every international team versus the world�s best XI, and the Classic XI Challenge for you to pit your selected World XI against history�s greatest players in the ultimate cricketing test!

Coaching:
To help you perfect your skills, Coaching offers The Nets, a comprehensive training facility for bowling and batting. Having trouble performing a square cut? Select a fast bowler to only bowl short and wide outside the off stump and in no time you will be launching exquisitely timed square cuts to the boundary in crucial fixtures.

Career Player:
Create your own Career Player to represent your nation in every available mode. You can select real licensed kit manufacturers - including Slazenger, Kookaburra, Duncan Fearnley. You can even set your player�s specialist skills, be it as a batsman, bowler or all-rounder, and determine if your player needs to have sun-cream applied! Through performing well, you can earn stat points to improve your player�s abilities.

Customise:
Using the Custom Squad option, build your dream XI from all the players featured. You can even design your own tournaments and leagues using the Custom League or Cup mode.

The Pavilion:
The Pavilion mode is somewhere to relax after a day at the crease. Here your achievements on the field unlocks classic players and photography of historic cricketing moments. The Records show off hundreds of One-Day, Fielding, Batting, Bowling, and Team records. Finally, there are three Trophy cabinets to fill with silverware, including the ICC Cricket World Cup and ICC Champion�s Trophy.



System= Pentium III CPU 1.0 GHz
RAM= 256 MB
Video Memory= 32 MB
OS= Windows XP, VIsta, Windows 7 and Windows 8




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Wednesday, March 26, 2014

Combat Wings PC Game Full Version Free Download




Combat Wings gives you the opportunity to pilot the most famous combat planes of the World War II. It will be up to you, to tip the scales of victory in favor of the Allies. Experience aerial combat through the eyes of four pilots, fighting on four main fronts of the war. Take part in the Battle of Britain, help the Allies win the African campaign, defend Russia from the Third Reich�s powerful army and face fearless Japanese pilots over the Pacific.
It�s the 4th of June, 1942, and Japanese bombs are raining down on Midway - and you. This lethal assault is a prelude to an invasion whose success gives the enemy control over the Pacific. You are one of the American airmen who hold the outcome of this decisive battle in their hands. You�ll have to prove yourself as a fighter, bomber, and reconnaissance pilot, and confront Japanese aces as a bomber and ground AA gunner. The enemy has to be stopped at Midway - and victory�s up to you....

Piloting a wide range of aircraft, players engage in aerial dog fights and dangerous fighter missions across the major theaters of war during WW2. Featuring realistic WW2 aircraft Combat Wings introduces cutting-edge features allowing players to fully immerse themselves in the atmosphere of the fight.
� Pilot the greatest aircraft ever made
� Triple A: Aerial Arcade Authenticity
     - explosive arcade action alongside advanced physics and painstaking recreation of actual events
       and aircraft to create an experience that�s easily accessible but hard to master
     - All aircraft are based on authentic designs
� About 50 different planes, fighting on all fronts of the war


System= Pentium IV CPU 1.4 GHz
RAM= 256 MB
Video Memory= 64 MB
OS= Windows 98 ME 2000 XP Vista Windows 7 and Windows 8




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Monday, March 24, 2014

The House of the Dead 1 PC Game Full Version Free Download




The House of the Dead is a rail shooter light gun game. Players use a light gun (or mouse, in the PC version) to aim and shoot at approaching enemies. The characters' pistols use magazines which hold 6 rounds; players are required to reload after using each magazine. A set of torches next to the magazine of each player represents remaining health. When a player sustains damage or shoots a civilian, one of their torches is removed. The player dies when all torches are lost. First-aid packs are available throughout the game which restore one torch. These are found either in the possession of civilians who the player has rescued or inside breakable objects. Similarly, there are also special items located in breakable objects that will grant a bonus to whoever shoots it.
Throughout the course of the game, players are faced with numerous situations in which their action (or inaction) will have an effect on the direction of gameplay. This is exemplified in the opening stage of the game when a civilian is about to be thrown from the bridge to his death. If the player saves the civilian, they will enter the house directly through the front door; however, if the player fails to rescue the civilian, the character is redirected to an underground route through the sewers. If the player rescues all civilians, a secret room full of lives and bonuses is revealed toward the end of the game.
AMS agents Thomas Rogan and 'G' are sent on an assignment on December 18, 1998 to investigate a series of disappearances at the Curien Mansion, home and laboratory of Dr. Roy Curien, a renowned biochemist and geneticist. Curien was obsessed with discovering the very nature of life and death, backed by the DBR Corporation and its own team of scientists. However, Curien's relentless pursuit of this goal led him to grow insane, where the nature of the experiments began taking a gruesome turn, releasing his experimental subjects into the world. When Rogan and 'G' arrive, a mortally wounded man gives them a small field diary showing information of all of Curien's deadly creations and their weak points. It is used every time the player(s) are confonted by a boss.
Amidst the chaos wrought by Curien, Rogan and "G" face many formidable foes, including The Chariot, an undead, armour-clad, neo-warrior wielding a bardiche who mortally wounds Rogan's fianc�e Sophie Richards before the player faces him in battle, and The Hanged Man, a winged gargoyle/bat-like creature. The Hanged Man captures Sophie in the game's opening stage before stealing away over the mansion. In the final chapter, the AMS agents confront Curien, he releases The Hermit, an eight-legged spider-like creature that spits balls of web upon them before stealing away to his lab.
Upon confronting Curien a second time, the AMS agents are to encounter his masterpiece, The Magician, a humanoid demon-esque creature, with mastery of fire. After Curien releases the creature from its incubation chamber, the Magician reveals itself to be self-aware, refusing to serve any master and Dr. Curien is killed by his creation. To prevent the Magician from escaping the mansion and destroying the world, Rogan and 'G' confront the creature in one final battle. They succeed in destroying Curien's monster and are then given one last, chilling warning from the Magician.
The Magician explodes. Rogan and 'G' leave the mansion, taking one last look at it from the outside.

There are, however, alternate endings that the player can achieve upon completing the game. One ending, in which the camera pans to the foyer one last time; the doors open, revealing Sophie to be alive, running towards the camera saying "Thank you!", another shows Sophie has now become one of the undead--the last corpse remaining, all depending on the player's final score and the number of continues used.



System= Pentium II CPU 233 MHz
RAM= 64 MB
Video Memory= 16 MB
OS= Windows 98 XP Vista Windows 7 and Windows 8




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Friday, March 21, 2014

PES 6 - Pro Evolution Soccer 6 PC Game Full Version Free Download




PES 6Pro Evolution Soccer 6 Konami's Pro Evolution Soccer series has usually managed to outdo EA's FIFA series in the eyes of European critics, even if it rarely manages to generate the same level of sales. When Winning Eleven: Pro Evolution Soccer 2007 (or Pro Evolution Soccer 6 in Europe) was announced for the Xbox 360, it seemed gamers could finally look forward to a game that combined superb playability with more impressive visuals and a compelling online offering.
We're pleased to report that the newest Pro Evolution Soccer continues the series' tradition of playing a great game of football. From the moment you kick off, either against a friend or the computer, Pro Evolution Soccer delivers a fantastic representation of the sport. Realistic body shapes, player momentum, and ball physics combine to provide the greatest result yet. Just like in real football, you have to work at creating build-up play and set pieces, but in return you'll get a deep level of satisfaction when you score a truly remarkable goal.
The game's visuals have received some Xbox 360 attention.
Konami has made this year's game tighter than ever before. For example, players need to be facing their intended targets to attain any sort of passing accuracy, and the game usually favours the defending player in one-on-one situations. Consequently, Pro Evolution Soccer 2007 is a slower game than its predecessor and favours quick-passing play as opposed to selfish, solo runs. On the other hand, fouls are awarded much less frequently this time around, which prevents the stop-start routine that marred PES5. Although it takes a while to adjust to these changes, the new version of Pro Evolution Soccer is the best yet in terms of action, and it will reward dedicated players with a good degree of depth.
However, as a next-generation title, Pro Evolution on the Xbox 360 doesn't work quite as hard as it could. The lack of licensed team data has always been an issue for the series, but this version has even less functionality than last year's PlayStation 2 game. The German league has mysteriously disappeared, and while there are still a reasonable number of licensed teams, only four are represented from the entire British Isles. That's fine if you're a fan of Rangers, Celtic, Arsenal, or Manchester United, but everyone else will have to make do with a fictional team name that is based loosely on the real club's location. Spurs fans must put up with North East London, Reading fans with Berkshire Blues, and so on.
Even worse, Konami has now decided to omit the editing features that were available in previous Pro Evolution Soccer games. These options have been comprehensive in the past in order to make up for the lack of official licences in the game. In fact, while the full roster of team and player changes can still be made in the PlayStation 2 version of the game, in the Xbox 360 game you can only make alterations to players' names and statistics. Appearances, kits, and even fake team names can't be changed, which is something of a step backwards, although the proportion of accurate player names overall is higher this time around, and transfers are accurate to the end of the August 2006 transfer window. What's more, there's no option to save goal replays either, so the days of saving your most glorious strikes to show off to your mates are gone.
Also, the unlockable items that PES points previously allowed you to buy are gone, although national teams of classic players can be obtained by winning some of the cup competitions available. All of the usual national tournaments return in exactly the same format as before. The Asian Cup, which includes just five teams, provides a short-term challenge, and for something more comprehensive, you can play the European competition or set up your own club or national team tournaments if you so desire, playing as any team in the game.
The focus of the single-player game has always been the master league, and thankfully, it returns in this year's game. Because this is a long-term challenge in which you take a team of low-quality fictional players to the top, you'll need to win matches and accumulate in-game currency to buy decent players on the way. This year's version of the master league is exactly the same as in previous years, with one or two changes in presentation. For example, it's now possible to choose whether or not players age or improve. By switching this last option off, you can re-create the experience from past Pro Evo games and gradually build up a team of today's superstars, as opposed to a raft of regenerated youngsters with the exact same names as famous players now.
Licensed players look great, but there aren't enough of them.
Either way, there's nothing in this career mode that shows any particular ambition, and Konami has been content to simply serve up what we've seen in previous versions of the game. Therefore, if you've spent weeks working your way out of fake-player obscurity and into the world-class arena previously, you can now contemplate doing exactly the same thing over again, in exactly the same way.
As you'd expect from a game that is making its Xbox 360 debut, the biggest improvement to Pro Evolution Soccer is in the visuals. The high-definition overhaul means that you can really appreciate the player details, particularly in the way they move. The interaction between players and the ball has been key to Pro Evolution Soccer's success, and it's never looked as clear as on the Xbox 360. While it's not yet in the same league as the 2006 FIFA World Cup game in terms of detail and authenticity, there's still enough to please the eye. Player likenesses are reasonable enough so that you can tell who the players are for the most part, although the licensed players certainly seem to have had more attention paid to them. There are still entire club and national teams that feature players with incorrect names, and a few of them have hair colour or facial characteristics that will no doubt baffle some football fans.

Peter Brackley and Sir Trevor Brooking make a return in the commentary box, and while there seems to be less repetition in their remarks, there's nothing noticeably new in the stock phrases either. It's always been one of the Pro Evo series' weaknesses. Although they won't have you switching off the commentary after playing for a few days, it's nothing to write home about.
There has been a fair amount of anticipation about the online multiplayer capabilities of Pro Evolution Soccer 2007, as with many other Xbox 360 games. While playing against the computer is certainly compelling, competing against real people is far more exciting, and players can battle over an online leaderboard. Each person's Xbox Live profile will build up an online database, which keeps track of a variety of statistics, including your performance over time and even your favoured choice of team.
The online mode will sort you into several leagues, depending on your ranking. And you will move up and down based on how many times you win, lose, or draw. If you want to play practise matches or against friends, then you can play in unranked games. But the real challenge comes in playing online ranked matches that will contribute to your leaderboard position. The real disappointment is that you can't set up online tournaments with friends. So while the online multiplayer mode is incredibly fun and addictive, it's a decidedly last-generation experience.
Body shapes and player movement make the game feel realistic.
The performance of online play is fairly stable, although there are some issues that blight a game, which depend on quick reactions. Shots, crosses, free kicks, and corners are much trickier online because of a lag between the button press and the onscreen power bar. This means that you'll often hold the button down for longer than you need. And when the action is completed, you end up with way more power than you'd want. After a few games, you'll work out how to compensate, but it's still off-putting.
Achievements in the game are straightforward to win by playing through the preset tournaments and the master league competitions. It may sound as if a lot of time is required, but it's possible to unlock most achievements by setting the game to the easy mode and on the shortest match length to romp through them. Much harder to achieve are the online badges, which require you to play 100 online games and win 100 matches.

Overall, while the most important part of the game--the football--is of the usual high standard, there's a general lack of ambition in other areas of the game. But there's no doubt that for the foreseeable future this game will continue to play some of the greatest matches around, and the challenge to be one of the best players online will live on for a long time to come.



System= Pentium IV CPU 1.4 GHz
RAM= 512 MB
Video Memory= 64 MB
OS= Windows 98 ME 2000 XP Vista Windows 7 and Windows 8




Download Pro Evolution Soccer 6 Game

Wednesday, March 19, 2014

WatchMen The End is Nigh 2 PC Game Free Download




The End Is Nigh serves up light beat-'em-up fare with a Watchmen flavor. Those hungry for anything substantial will be disappointed.
With all the critical acclaim for the Watchmen comic series and all the hype surrounding the new movie adaptation, it's possible that folks might have certain expectations for the new video game set in the same universe. However, if you are hoping to find some of the comic's depth and maturity here, or are looking forward to reliving your favorite scenes from the movie, you will be sorely disappointed. Watchmen: The End Is Nigh is a shallow beat-'em-up game set years before the events of the comic. Its narrow scope may disappoint some, and the Watchmen veneer isn't very deep. Yet thanks to lively, brutal combat and impressive visuals, Watchmen: The End Is Nigh is a fun, fist-flinging romp for the few hours that it lasts. The $20 price tag is a steep one, but for anyone who enjoys a good old-fashioned beat-'em-up, The End Is Nigh delivers.
Rorschach is surprisingly agile in that outfit.
Pretty much all you do for the entire game is beat up bad guys, and the combat is good enough to stay fun throughout. Whether you're playing as Rorschach or Nite Owl (the only two playable characters), the fundamentals are simple: light attack, heavy attack, block, and throw. Peppering your opponent with attacks works well, and there are some nice animation touches that make even this basic combat enjoyable. Throwing enemies is particularly delightful, whether it be into a crowd, off of a ledge, or into a wall. As you progress, you'll encounter tougher enemies that block your basic attacks, so you have to use the various combos you learn along the way in order to stun them or knock them down. These combos add new animations to the mix and are generally a bit nastier than your normal attacks. However, the best animations are the finishers, which you activate by matching the button prompt that appears over the head of a weakened enemy. The camera zooms in during these brutal flurries, allowing you to appreciate every blow. While Nite Owl's no slouch, Rorschach is the clear standout here: his finishers are so manic and so vicious that you can't help but cringe and cackle with delight as he just keeps hitting a guy who is clearly unconscious.
Basic attacks, combos, throws, and finishers make up the bulk of your fighting move set, but Rorschach and Nite Owl have a few other tricks up their sleeves. They can each counterattack easily, disarming any armed opponents and positioning themselves for a strike. Rorschach will even hold onto these weapons, and his brutal finishers get even nastier when there is a crowbar involved, though watching him wield a knife like a bludgeon is a bit silly. Each hero also has two special attacks that drain energy from a meter in the corner of the screen. Rorschach can do a short bull rush or freak out and do more damage for a short period of time. Nite Owl's grenade stuns anyone nearby, and he can use the electric charge in his suit to zap a large radius of foes.
As you fight your way through the rough areas of town, you'll encounter a few different breeds of thug and lowlife, some tougher than others. It's easy to die if you get yourself surrounded and try to punch your way out, but judicious use of counterattacks and special moves should be enough to get you out of any tight situation. There are throwaway actions here and there, like lever-pulling or valve-turning, and an oddly tricky lock-picking minigame that seems a bit out of place in a game that's all about brute force. Despite these extraneous tasks, a creeping sense of repetition looms over The End Is Nigh, and it's possible you'll grow weary of pounding your way through wave after wave of goons. Though the game mixes up your enemies' fighting styles in order to make you use your entire arsenal, the action can often teeter on the edge of button-mashing boredom. Those inclined to revel in the perverse joy of cracking skulls will be able to keep repetition at bay, but the relatively simple gameplay will quickly wear thin for others.
Yes, that is about to happen.
For all its merits, the combat wouldn't be nearly as fun if it wasn't paired with top-notch graphics. The sharp character models are fashioned after the movie costumes, and the smooth, realistic animations make the action exciting and extremely satisfying. You'll chuckle when Rorschach jams his hands in his overcoat immediately after furiously maiming an entire biker gang, and both he and Nite Owl pack a wickedly pleasing punch. There are occasional physics-based oddities, especially when throwing your enemies, but the animation is still consistently impressive. The detailed environments provide a rich setting for your beatdowns, and stark lights and deep shadows (occasionally too deep) create a dramatic look. The quasi-animated cutscenes provide a few pages' worth of story across the six chapters of the game, and the sinister machinations at work fit nicely into the Watchmen universe.

Though you can have some split-screen fun with a friend, it's baffling that there is no online cooperative mode. That would have made the $20 price tag a little easier to swallow, but as it stands the price feels a bit greedy. Those inclined to tire of repetitive gameplay will find the price of entry too high, but there is some value here. The impressively animated combat is fun and brutal, and the sumptuous environments provide the perfect pugilistic playground. The many unlockable combos and achievements provide some replay incentive, and the combat is surprisingly fun to come back to even after you've beaten the game. Though it may be shallow, overpriced, and likely to disappoint anyone hoping for more weighty fare, Watchmen: The End Is Nigh is ultimately a simple, well-crafted game that will please those looking to dish out some good old-fashioned beatdowns.



System= Pentium IV CPU 1.4 GHz
RAM= 512 MB
Video Memory= 64 MB
OS= Windows 98 ME 2000 XP Vista Windows 7 and Windows 8



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Sunday, March 16, 2014

Hitman 2 Silent Assassin PC Game Full Version Free Download




Hitman 2 fixes virtually all of the problems of its predecessor and stands tall on its own merits as an outstanding action game.
There's no mistaking what Hitman 2: Silent Assassin is all about. One look at the bald, sharply dressed man on the cover, grim as death and armed with a hardballer pistol in each hand, and you can tell that this isn't exactly lighthearted stuff. Hitman 2, released simultaneously for the PC, Xbox, and PlayStation 2 platforms, is the sequel to a PC game released two years ago by Denmark-based developer IO Interactive. The original Hitman: Codename 47 featured some undeniably impressive technical elements, but it also had a number of serious problems. Some players were able to overcome the control issues and punishing difficulty level of the game and appreciated it on the strength of its violent concept--you played as a genetically engineered contract killer and were tasked with stealthily eliminating a number of well-guarded targets. At its best, the game offered both full-on intense action as well as plenty of nail-biting suspense. The sequel takes this same idea a step further and fully realizes it, proving that IO Interactive has the ability to back up flashy graphics and controversial subject matter with great gameplay. Simply put, Hitman 2 fixes virtually all of the problems of its predecessor and stands tall on its own merits as an outstanding action game.
As 47, you'll be charged with a number of high-risk assassination assignments.
Those who never played the original Hitman already know all the background on Hitman 2 that they'll really need. The game begins with the enigmatic man known only as 47 working not as a hired gun but as a gardener. He's given up his violent ways and is now serving as a humble groundskeeper in a Sicilian church. But when the church's kindly minister is kidnapped, 47 has no choice but to once again don his black suit and unpack his deadly arsenal of firearms and close-range weapons. He contacts his former employer to try to track down the priest, but he'll need to perform a few jobs before they'll cough up any details on his friend's whereabouts. So much for early retirement. Yet though the story unfolds vividly using beautifully staged cinematic cutscenes rendered using the game's 3D engine, the actual story of Hitman 2 doesn't really get too far off the ground. It's largely an excuse to send 47 around the world to exotic locations like Japan, Russia, Malaysia, and India, where you'll help him infiltrate heavily fortified locations from an ancient castle to a high-tech software corporation.
The game comprises more than 20 missions in all, which you'll play through one after the other. Though the settings and the details of each mission are different, most all of them share some basic themes: getting in, eliminating a key target, and getting out. How you meet your objective is up to you, whether by guile and stealth or by brute force, and most missions are cleverly designed to have at least several viable, even intuitive solutions. If you're really good, you can make it through most missions leaving only a single corpse behind--the only one that matters--and you can make it through having never even drawn a firearm. If that's too subtle for you, you can opt to try to mow down anyone who stands between you and your victim. But you'll need to be careful, because your primary target might flee the scene amid whatever turmoil you cause. 
Actually, one of the big differences between Hitman 2 and its predecessor is that, for various reasons, a forceful approach is much more viable in the sequel. At the normal difficulty setting, it's in fact much easier, and much faster, to just blast your way through most missions, partly because your enemies just aren't that smart in a shootout, though they can overwhelm you in numbers. Nevertheless, the game still encourages you to be stealthy, and you'll have to be at the game's two higher difficulty settings. Regardless of how you play, the fact that you can just start shooting if you blow your cover will lead to many thrilling, unscripted gunfights against large groups of foes that look realistic and often act realistically too. 
A frontal assault can be effective if you catch your foes by surprise.
As 47, you have access to the sorts of moves and weaponry that you'd perhaps expect from a character of his nature. You'll get to see 47 ply his deadly trade from a default third-person perspective, though the developers added an optional first-person view as well. That's a nice touch, but still, it's hard to pass up the third-person option, since it gives you a clear look at all of 47's lifelike animations and gives you some good peripheral vision too. While 47 has no hand-to-hand combat moves, he can take out foes at close range by slashing their throats in one quick motion, strangling them with his trusty fiber wire, or knocking them out with chloroform--an uncharacteristically humane addition to 47's arsenal. Melee weapons ranging from a golf club to a katana are also available, as well as a massive variety of real-world firearms. All manner of pistols, shotguns, submachine guns, assault rifles, and sniper rifles can be found and used, and as you scavenge new weapons from your missions, you'll find them lovingly displayed as new additions to your collection back at your inconspicuous base out of Sicily. While you can then select which weapons to bring with you on a new assignment, you can't just lug everything around. In particular, you can only carry a single rifle at a time, and these bulky weapons can't be concealed. 
Concealment, of course, is critical to 47's success. As in the first Hitman, in the sequel you can relieve just about any killed (or unconscious) male character of his clothing and drag prone bodies out of sight. Donning disguises is handled as strangely as before, meaning one moment you'll be wearing your original outfit and then, moments after selecting the "change clothes" command, you're suddenly wearing a new one as the old one appears neatly folded on the ground. In a game that's generally so believable, this aspect of Hitman 2 comes across as a bit silly--but the fact that you don't have to spend hours looking for a victim who wears the same size of pants that 47 does certainly helps the gameplay. At any rate, unlike in the original, in Hitman 2 there's more to concealment than just putting on a disguise and then having free rein to walk among your enemies. When the 6-foot, pale-skinned 47 tries to blend in with the locals in India, you'd best believe he'll have to do more than just put on a turban. Generally, you need to stay relatively far away from most passersby if you want your disguise to work, and you need to act casually.

Hitman 2 is exceptionally well done in most every way and represents a major improvement over the original. A true multiplatform game, it wasn't developed for the lowest common denominator, but it instead showcases the best of what the PC, Xbox, and PlayStation 2 have to offer, as though the game were specifically designed for each. Clearly, many of the design decisions made by IO Interactive were directly in response to common criticisms leveled against the original, but these improvements don't come at the cost of a simpler or easier experience. Even the most experienced gamers will find a serious, rewarding challenge in the game's highest difficulty mode, yet the well-rounded design of Hitman 2 means just about anyone with a taste for the subject matter, or just a stomach for it, will really like the game and its distinctively cinematic style.


System= Pentium III CPU 733 MHz
RAM= 128 MB
Video Memory= 32 MB
OS= Windows 98 ME 2000 XP Vista 7 and Windows 8




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Friday, March 14, 2014

Knight Rider 2 PC Racing Game Free Download




Knight Rider 2 Davilex Games today announced that Knight Rider 2: The Game will be released on PlayStation2 and PC."Turbo boosted with more special effects, dialogue, in-game animations and chest hunkin' action, players must use all the thrilling features associated with the original K.I.T.T. to successfully complete missions. Drive in ski-mode down narrow alleys, utilize night vision to see where others can't, scan buildings to assess situations and chase the bad guys with incredible speed. Equipped with a range of car-based weapons, use K.I.T.T. and all his skills to fight off robots, armoured vehicles and of course Garth, Michael's evil twin-brother and arch enemy".
As in the first Knight Rider, the player will play K.I.T.T. and must use all the unique features that this famous car was capable of in order to successfully complete missions. Whether its driving in ski-mode in narrow alleys, utilizing night vision to see where others can not, chasing the bad guys with incredible speed by activating the Turbo Boost or scanning buildings to analyse a situation, Knight Rider 2 will still offer all the thrilling features associated with the original K.I.T.T. car of the TV series.

KNIGHT RIDER 2: THE GAME - WHY CAN'T MY METRO DO THAT? Veenendaal, The Netherlands (July 30th 2004) - Dutch publisher, Davilex Games today unveils news of the return of the world famous black Pontiac Trans-Am in Knight Rider 2: The Game. Developed under the official Universal Studios licence, Knight Rider 2 is due for release on PlayStation2. Turbo boosted with more special effects, dialogue, in-game animations and chest hunkin' action, players must use all the thrilling features associated with the original K.I.T.T. to successfully complete missions. Drive in ski-mode down narrow alleys, utilize night vision to see where others can't, scan buildings to assess situations and chase the bad guys with incredible speed. Equipped with a range of car-based weapons, use K.I.T.T. and all his skills to fight off robots, armoured vehicles and of course Garth, Michael's evil twin-brother and arch enemy. Featuring all the 80's classics including Devon, K.A.R.R., GOLIATH and the lovely Bonnie, squeeze into your tightest jeans, unbutton your shirt and get ready for a 300mph lorry leaping adventure. Keeping true to the original series, Knight Rider 2 just wouldn't be the same without the chance of entering one of Michael's infamous dirt track racing competitions. Together with other mini games such as the shooting gallery, extra features can be unlocked by successfully completing missions. Meaning the only thing missing is befriending a drunken tramp who doesn't realize he's talking to a car. New tracks, environments and a breathtaking multiplayer mode also add to this high speed chase, race, explore and puzzle gaming experience. So become the lone crusader in a dangerous world. The world of the Knight Rider. -ENDS- About DAVILEX GAMES: Davilex Games is a dynamic company where professional dedication and a high degree of motivation are combined with commercial and creative expertise. The company has undergone rapid development since its establishment in 1986 and has expanded into an international publisher, without limitations in platform, medium, topographic markets or sales channels. Davilex Games designs, markets, sells and supports its products in house. Fun, Ease, Affordability & Recognition are the basic ingredients of the mission statement. Davilex Games is known throughout Europe where it holds a strong position in the racing genre, having released such chart hits as London Racer (UK), A2 Racer (Benelux), Autobahn Raser (German territories), Paris-Marseille Racing (France), Europe Racer & US Racer (both Pan-European). Davilex is also known for its licensed property titles such as Knight Rider - The Game. Davilex Games works with strong & longstanding local distribution partners in each territory. Davilex Games is based in Veenendaal, The Netherlands. About KOCH MEDIA UK: Founded in 1994, KOCH MEDIA UK develops, publishes and distributes a diverse mix of titles for home console gaming systems, personal computers and the Internet. Based in Basingstoke, the company has distribution contracts with a number of software publishers, including NINTENDO.



System= Pentium III CPU 733 MHz
RAM= 128 MB
Video Memory= 16 MB
OS= Windows 98, XP, Vista, 7 and Windows 8



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Wednesday, March 12, 2014

FIFA 2003 Soccer PC Game Full Version Free Download




FIFA 2003 Soccer:It isn't quite perfect, but the latest FIFA game is a refreshing and compelling step ahead in a series that's known for its quality.
As we've seen both in 1998 and this year, EA Sports generally tries to take full advantage of the World Cup, and how much interest it generates in the sport of soccer, by releasing not one, but two soccer games in a year. And now, just five months after 2002 FIFA World Cup comes FIFA Soccer 2003. The latest edition of this decade-old franchise is perhaps the most intriguing in some time, highlighting the tactical battles of the real-life sport and at least partially abstaining from the slam-bang superhuman action of past versions. Make no mistake, the pace can still be inordinately fast unless you choose to slow it down, but this may well be the FIFA that hard-core fans have been waiting for.
After each goal, FIFA 2003 superimposes the team logos and current score onto the pitch.
Presumably since EA Sports has already covered international competition in its earlier game, 2002 FIFA World Cup, FIFA Soccer 2003 focuses on club competition. However, its scope is absolutely huge, encompassing 450 teams from around the world and more than 10,000 individual players, each modeled after real-life counterpart. You can choose from globally renowned powerhouses such as Real Madrid, North American Major League Soccer teams such as the San Jose Earthquakes, or somewhat less-renowned franchises like Korea's Pusan Icons.
The game also features the complete 40-squad international roster from this year's World Cup competition, more than two-dozen gorgeous and purportedly accurate stadiums, and a full allotment of home and away uniforms (and additional "alternate" kits where applicable) for each and every team. Play modes include one-off skirmishes, league seasons, and authentic and custom cup competitions and tournaments. Skilled players have an opportunity to unlock even more tourneys and stadiums by proving themselves worthy on the pitch.
This time around, EA Sports has opted for a deceptively minimalist user interface that makes it easy for rookies to jump right in without being assaulted by a barrage of information screens and choices, but the interface seems poorly designed for veterans who feel the need to tweak and customize. Furthermore, most menus tend to look comparatively rough, with little of the flash and high-end options you might expect from an EA Sports game. Particularly frustrating are the small arrow-shaped icons used to advance forward and move back; they're difficult to locate and hard to activate once you do see them. It's not a completely minor issue either, because these annoying little arrows are used throughout all of FIFA 2003, even for the in-game menu system.
One interesting amenity that you won't even find in the game but can download free of charge is the official "FIFA creation center," a nifty utility that lets you create new players, customize their physical attributes and soccer skills, concoct new kits with predesigned or personalized artwork, modify competitions, and even construct your own logos and banners. It's certainly great, but it should have been included in the game right out of the box.
But FIFA 2003's most important feature is its increased focus on a realistic playing experience. In that respect, EA has significantly tweaked a number of gameplay elements to reward those who calculate their movements in advance, devise pass-based attacks, and use every single button and button combination at their disposal. It has also devised a game with substantially fewer offside calls, and that's good news for everybody.
In FIFA 2003, you can't always rely on the good old speed-burst option to pull you through. In fact, speed bursts are nothing like they were previously. When you hit the jets, your players will take a moment or two just to get up to speed. They'll also take at least that long to slow down again at the end of the burst, and they'll also have a lot less control over the ball while they're in the process of speeding. To make matters worse, the defender marking your runner will dog him every step of the way, most often closing ground simply because he doesn't have to worry about dribbling a soccer ball. Clearly, the speed burst is much more realistic than it was in previous games.
Scoring a goal in FIFA 2003 is similarly more challenging. You'll no longer pull off amazing on-target blasts by simply touching the shoot button and letting go of your movement key or gamepad. Now, you're forced to point your striker directly at the net and punch the shoot button in precisely the right spot or face a string of missed opportunities. Snapping one wide from even a scant 20 feet out is a distinct possibility. In addition, goaltenders now stray well off their lines to cover the entire penalty area, and they sometimes go beyond. It doesn't help that the game still tends to direct too many shots toward goalposts just to keep the score close, though in FIFA 2003, you'll get less of a sense that the game has decided the final score in advance than in previous games.
With the aid of FIFA's new metering system, Roberto Carlos lines up a potentially dangerous free kick.
FIFA 2003 is certainly a more difficult game to master than its predecessor was. More players touch the ball via deflections, bump passes, blocks, and missed passes, and that calls for quicker reactions and better planning. Even gathering in a high ball on the touchline involves more precision and skill. Fortunately, EA Sports has included a number of complex advanced maneuvers and aids designed for those who want to take the time to master them.
The most obvious of these new features is FIFA's metering system. Though it's used for different purposes in different situations, FIFA 2003's meter works much like the swing meter in a PC golf game; it indicates the velocity or direction of your upcoming pass or shot and ultimately gives you more control over the proceedings. Advanced players will also want to experiment with the game's new freestyle control feature, which, when used properly, coaxes a variety of unique and often thrilling signature moves from star performers.
Back for a return engagement in the announcer's booth is quintessential soccer broadcaster and FIFA series veteran John Motson. Together with former Scottish football star and FIFA newcomer Ally McCoist, who serves a satisfactory first-time stint as color commentator, Motson is typically brilliant. His verbiage is believable and wide-ranging, and his delivery is impeccable. In fact, the commentary is so seamless that you may sometimes wonder if Motson and McCoist have set up shop inside your computer.
With FIFA 2003, EA Sports has proven it will finally take a few risks by varying the formula behind the world's number one soccer game. In so doing, it has produced a considerably more challenging and complex affair that should stand the test of time better than its predecessors. It isn't quite perfect, but the latest FIFA game is a refreshing and compelling step ahead in a series that's known for its quality.



System= Pentium III CPU 933 MHz
RAM= 256 MB
Video Memory= 32 MB
OS= Windows 98, ME 2000 XP Vista 7 and WIndows 8




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